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Square Enix Is Thinking Of Localizing More Dragon Quest: Rocket Slime Games

Dragon Quest mobile producer Noriyoshi Fujimoto and executive producer Yuu Miyake have told Siliconera that they’re considering localizing more Dragon Quest: Rocket Slime Games due to requests. Whether these will be for iOS devices remains to be seen, but it would be nice if they graced the Nintendo 3DS here in the west.

“You know, it’s funny, when we made Rocket Slime, we were targeting the game towards 8, 9, and 10-year-olds in Japan—but in the west, the average age of the person who bought Rocket Slime was 25! It seems like the grown-ups enjoyed the game and we were pleasantly surprised,” Fujimoto said to Siliconera.

“In terms of the Rocket Slime game… in Japan, there wasn’t a lot of feedback saying they wanted iteration, but in the western regions, especially North America, there are a lot of requests to see another Rocket Slime game. We’re curious to know, there are a lot of joking elements in it; did you enjoy the humor and the joke elements in it?”

“In Japan, we actually have a total of three titles in the Rocket Slime series. The western version was the second game. Compared to, say, a game like Dragon Quest VII, it’s less text to translate, so that’s not an impossible amount… so if [Rocket Slime 1] or [Rocket Slime 2] might be a great candidate…?”

Thanks, MasterPikachu6

7 thoughts on “Square Enix Is Thinking Of Localizing More Dragon Quest: Rocket Slime Games”

  1. I thought the staff of MNN were all UK people. Terms like “localised” “utilised”
    But in this article the title says “localizing” with a Z. Mind boggling stuff there. Much love to the cool UK blokes, keep an eye out for the Old Bill, cheers!

    X 1 MILLION
    Stoopid poeple to mhuch stoopid poeple. Toodles!

  2. Oh please do! I bought the first one and lived it! The tank game was awesome and collecting all the slimes was fun, plus all those jokes/puns. Not afraid to admit that I was around 20-something when I got the game. It was awesome. Please make more.

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