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Curve Digital Plans To Continue Supporting Wii U In 2015

Curve Digital has confirmed that it plans to continue supporting the Nintendo eShop for Wii U in 2015. The developer has several titles cooking up for Nintendo’s home console, according to Curve marketing manager Rob Clarke. This includes ports, brand-new releases and at least one unannounced indie game that will be revealed next year. Curve is currently working on bringing the skateboarding game OlliOlli to the eShop on both Wii U and Nintendo 3DS.

“We’re certainly not as small as many other developers releasing on the eShop, but one of the bonuses of having a big team of talented people is that we’ve been able to help solo developers and smaller groups start to bring their games to the eShop when they otherwise wouldn’t have had the time or the money for another platform,” said Clarke.

“Next year we’re planning to release at least six more of those games, and we hope to bring as many of those as possible to the Wii U. Some of these will be ports, and others will be brand new releases launching on the Wii U at the same time as other consoles. We’ve already announced OlliOlli, Ultratron and Nova-111, but we’ve got at least one more brand new indie game to announce next year for the Wii U.

“It’s a good feeling not only to reflect on a great 2014 but also be able to commit to doing that again with Nintendo and Nintendo fans next year. We’re very excited about the future of digital on the Wii U, and we can’t wait to see how other developers use the system in the future. Here’s to 2015!”

18 thoughts on “Curve Digital Plans To Continue Supporting Wii U In 2015”

      1. There have been a number of worrying revelations coming to light from US gamers that puts the Wii U immediately on the back foot. Nintendo has been rather coy when it comes to confirming just what’s housed within the Wii U and how it compares to the current consoles. Details are emerging that Nintendo’s new console isn’t quite the powerhouse player’s were expecting. Also, with reports emerging that many of the Wii U’s third party games suffer from numerous issues, I decided to take a look at the Wii U’s biggest issues.

        Possibly the worst and most embarrassing example of the Wii U’s unfinished architecture is the fact that a Wii U owner was able to accidentally access the Miiverse debug menu. After making himself an admin he was able to take a peek at some of the backend information. Hidden inside were all sorts of secrets because it’s, you know, a debug menu. A list of unannounced games was clearly visible as well. For a console to have such an easily accessible backend which houses secret information is a colossal mistake by Nintendo. A big mistake, but it is at least easily rectified. Some of the other issues facing the Wii U are unfortunately not so easily fixed…

        Account Sharing Issues. This is an issue that no one really expected. We’ve become so used to the flexible nature of both the PS3 and the 360 that not being able to share accounts across multiple consoles never even entered into things.
        As some people reported while unpackaging the Wii U for the first time, this warning popped up:
        “This Nintendo Network ID has already been linked to another Wii U Console.”
        Taking a look at the Nintendo consumer Q&As for the Wii U, apparently you won’t be able to log into your account from Wii Us that it isn’t attached to:
        “Can I Log Into My Nintendo Network Account on a Different Console?
        Answer: No, you cannot. A Nintendo Network Account can only be used on the console where it was created. The Wii U supports up to 12 individual Nintendo Network ID’s per console, which enables each member of the family to have his or her own unique identity on the system.”

        3rd party games have serious issues. Nintendo’s consoles have always had something of a reputation when it comes to first party games; they’re almost always better than the third party equivalent. Not only was that all supposed to change with the Wii U, but no one was expecting the third party ports of current games to be worse than the original versions. If anything, they should be better. Unfortunately, that doesn’t seem to be the case with reports coming in of third party games featuring worse visuals, sound and animation and even the controls have been criticized. Mass Effect and Batman: Arkham City on the Wii U are both behind the 360 and PS3 when it comes to their graphical fidelity, but there are even instances where players are complaining that the framerate of third party games lag behind that of its competitors, too. According to the Wii U version of Mass Effect 3 is definitely lacking:
        “This version of ME3 seems a lot less visually stable than, say, the Xbox 360 version — the frame rate is choppier, the animation seems rougher. The audio suffers, too; while the music and sound effects have come over fine, all the dialogue has a hollow, echoing quality to it. The GamePad’s analog sticks aren’t as comfortable as the 360’s, and the placement of the face buttons relative to the right stick made me continually miss the melee and reload buttons. My headshot ratio has dropped precipitously. It’s tragic.”

        Limited RAM. There’s a very good reason Nintendo didn’t reveal the specifications for the Wii U ahead of launch and that reason is simply, they’re not that great. Nowhere is this more salient than of the Wii U’s RAM. The Wii U has 2GB of Samsung DDR3 memory that runs at a max speed of 12.8GB/s. Original estimations clocked the RAM speed at an ambitious 17 based on the Wii U’s other components, but it’s much slower than expected.
        As a good comparison here’s the Xbox 360 and PS3 equivalents:
        “360: 22.4 GB/s + eDRAM for framebuffer
        PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM”

        Problems With HDMI. Another worrying technical issue for the Wii U that really shouldn’t exist at all, but some US users have discovered problems with the HDMI setup. Not only are there reports of the Wii U ‘turning off’ the other outputs when the HDMI is in use (thereby making it very difficult for those that enjoy recording their game footage), but some have even struggled to get a signal to their TVs at all. Nintendo’s tech forums have been inundated with people asking why their Wii U’s won’t transmit a picture to their TV and Nintendo has yet to issue a reply or even acknowledge there is an issue on the forum.

        Single Save Game Slot Issues. Another issue spotted was that the Wii U’s save files aren’t exclusively tied to the player accounts, but the actual machine itself. The only real distinction between the multiple accounts on a single Wii U is the friends list that is attached to it, not the games. Just make sure you label your saves to avoid losing them if you have more than one account attached to you Wii U.

        Day One Patch is 5GB, Could Brick your Wii U. If you get you Wii U home and want to play straight away, you’re going to have to wait as Nintendo downloads and installs a massive firmware update that’s an enormous 5GB. According to some reports this can take up to an hour (obviously depending on your connection speed). Despite that, there are reports that some Wii Us that download the 5GB update fail to turn back on at all.

        Shorter Than Expected Controller Battery Life. Nintendo was cagey releasing specific information regarding the battery life of its GamePad and for good reason, it’ll only last you from 3-5 hours depending on what you’re doing. Much, much shorter than the iPad and other tablets it will limit how long you can play before being forced to charge it up. No mammoth sessions of Mass Effect 3 then.

        Interface Issues. An issue that could be explained by the launch day networking stress as users finally start to log onto to Nintendo’s new network, but there have various complaints that it is sluggish to use.

        GamePad Distance Issues. Another issue brought to light, according to some users carrying the Wii U’s GamePad as little as 12 feet away from it can cause the signal to fade and will apparently lose signal at 15 feet. One of the Wii U’s biggest selling points, the ability to play big screen games on a small screen (while you’re no doubt in bed), this ability is apparently severely limited.

        Web Browser Speed. The Wii U comes complete with a web browser that allows you to look at the internet either on your GamePad screen or your TV. The Wii U uses an older version of WebKit and when compared to web browsers on other high-end devices – such as the iPhone and other tablets – the Wii U’s web browser is much, much slower to use.

        WiFi Connection Problems. For those that have Wii Us, setting up the WiFi connection is grueling task, but one that can be overcome… eventually.Users had issues setting up the Wii U WiFi connection, finding that the console kept telling the user there was a “Error Code 103-1001, Error Code 103-1002”. There is a needlessly complex work around to get the WiFi working however, but it begs the question will those less tech savvy be able to get their Wii Us online without help?

      1. Nintendo Commander Quadraxis

        Of course…

        25 years of following Nintendo plus 17 years of fully dedication to the empire gives me those rights…

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