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Kirby And The Rainbow Paintbrush Review

The beloved pink puffball begins his first Wii U solo adventure in Kirby and the Rainbow Paintbrush. With only three power-ups, the paintbrush fairy Elline and Waddle Dee to help him, players will guide Kirby across marshmallow-like ropes in a clay-crafted world, oozing with charm and delectable intrigue at every turn.

As a direct sequel to the DS title Kirby: Power Paintbrush – or Kirby: Canvas Curse, as it is known in North America – and developed by Hal Laboratory, Kirby and the Rainbow Paintbrush delivers the magic of play-doh at the touch of your stylus. With 22 levels stretched across seven rainbow-led areas, the Wii U game features such stylish and languid serenity it’s akin to a casual beach stroll in the summer sunshine, rather than a Caribbean cruise on choppy waters. But that’s not to say Kirby takes a smooth ride with every roll in his claymation form, with plenty levels full of pitfalls, hazards and tricky moments for players to work up a sweat.

kirby_rainbow_paintbrush_clay
It’s such an adorable tableau I just want to squish it. But it’s made of clay. Oh.

Perhaps it’s the adorable clay animation that makes Kirby’s opening sequence one of the cutest ever witnessed, but it certainly tugs at our heartstrings when Dream Land is sapped of all its beautiful and vibrant colour following the appearance of a mysterious void. Brought back to life by the paintbrush fairy Elline, Kirby and Waddle Dee must take their chances against the evil forces in Seventopia, led by the wicked Claycia, in order to rid the dull hue from Dream Land.

Armed with an ink gauge, players must use the GamePad’s stylus to draw colourful ropes from left to right – or vice versa – for the pink puffball to roll under or over, whilst collecting stars, bonus treasure chests and secret diary entries across levels. Yet, despite the accuracy when drawing from stylus to GamePad, Kirby feels oddly unresponsive at times, particularly when coaxing him onto a newly drawn rope. He’ll occasionally roll the other way if he bumps into the start of a rope or will come to a complete standstill, refusing to budge, even though a rope is quite clearly beneath. It’s this lack of control that makes the game’s levels frustrating and confusing to newcomers. Fans of the series may fare better following the learning curve, though may share in equally stressful times when it comes to piloting Kirby across zipwires in a hanging basket during later levels.

kirby_and_the_rainbow_curse_wii_u_gamepad
Sadly you’ll be looking down at the GamePad for most of the game, but hey, rainbow ropes are fun.

With only four hit points, players will need to utilise Kirby’s defence tactics wisely by tapping him to build up speed and bump into enemies. Collecting over 100 stars will allow Kirby to perform a star dash and break through those super sturdy metal blocks to reveal hidden chests or pathways for players. But due to his turbo-charged and frenetic nature, Kirby’s star dash can be difficult to control with your ink gauge and occasionally initiates when tapping the pink puffball for a simple speed boost, only adding to the dissatisfaction. It is, however, incredibly handy to store several star dashes at once given there’s no cap limit on star collection.

In story mode, players will have the opportunity to use special Kirby power-ups in various levels, including a rocket, submarine and tank. Aside from providing level diversity, both the submarine and tank power-ups control beautifully and seamlessly. The underwater levels – normally insufferable in many franchises – are absolutely breathtaking in HD visuals and are expertly designed to allow for fluid, elegant control. Rainbow Paintbrush also includes a level which allows players to control two Kirby’s at one time and, though it may seem perplexing on paper, it works with such devilish, playful charm it is completely irresistible and a highlight of the game.

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Submarine Kirby controls like a dream in the underwater levels. Totally intended pun.

But, equally, there are also oddly convoluted levels such as the volcanic area, which considerably spikes in difficulty and often contains awkwardly placed obstructions to halt and frustrate players – especially if you are left-handed. And while the eight boss levels are fun they are largely uninspired, with three repeated, though the final showdown does shake the monotonous feel.

Aside from the main gameplay, Kirby and the Rainbow Paintbrush features multiplayer and challenge modes. The latter features over 40 different mini challenges, where players must beat the clock to find four treasure chests hidden in the levels. It’s a good change of pace, giving extra length to an otherwise short game. Multiplayer mode, on the other hand, allows four players to join the claymation game and play alongside Kirby as Waddle Dees. While it creates an additional enemy in Grab Hand, the mode feels disjointed as Waddle Dees must follow Kirby on screen, getting transported if you dare to stray too far.

With a completed game at just over 7 hours of total play, Kirby and the Rainbow Paintbrush feels too short. The HD visuals are astounding with the clay animation but, with touch-based controls, those gorgeous colours are pallid in comparison on the GamePad. Perhaps if there was an additional single player button mode utilising Waddle Dee, Rainbow Paintbrush may have had longevity. But for now, Kirby’s paintbrush rope is a little frayed despite its glossy front. We’ll keep on rolling until his next adventure.

7.5/10

Based on the PAL Version

58 thoughts on “Kirby And The Rainbow Paintbrush Review”

  1. What the hell is rainbow paintbrush???? Is this a sudden sequel to Rainbow curse??? Is it on the Wii U as well???

    1. The better question is, why the name change for PAL regions. Does the word curse, automatically increase the PEGI rating or something.

    2. The name actually makes more sense than The Rainbow Curse since it’s a rainbow paintbrush that you’re working with to travel and bring back color to the world.

      1. And as such, don’t waste your valuable time, replying to ‘Obvious Troll.’ It’s pointless, they never get it through thick skulls, that they aren’t wanted. They are just attention seeking dumbasses.

  2. Why did it come out so far from the U.S. release? Wtf, these staggered releases don’t make any sense in this day and age. Releasing a game worldwide simultaneously will net more sales of said game. You build hype for a game once, and release it once. Otherwise your just wasting resources.

  3. Nintendo’s first foray into HD gaming and yet,Wii U is Nintendo’s console with the most 2D games, heck this failure of a console has more 2D games in 2015 then SNES back 1995

    NSMBU
    Rayman Legends
    DKCTF
    Kirby
    Damn its like Nintendo cant make 3D games no more,i guess transitioning to HD development was too tough for them shame,Zelda Wii U is going to be 2D like LBW.

    Kiddy console for sure.

    1. What does HD have to do with 2d platformers?

      Here is some advice. Buy a Wii U or miss out Xenoblade X and Zelda U. Those will be the two best games of this console generation.

        1. Honestly, those will be two great games. I will buy them both for my Ps4. In fact Arkham Knight is the reason I bought a Ps4. They will both get Game of The Year, and deserve it. But there is a difference between game of the year, and game of the generation. Mario Galaxy is a game of the generation. Ocarina of Time is a game of the generation. Arkham City, is a game of the year. Arkham Knight will be a game of the year. Zelda U will be a game of the generation. Xenoblade (if it lives up to the original) will be RPG of the generation..

          I’m not trying to be a Nintendo fanboy either. I truly believe those will be the two best games of the generation..

        1. Yes, because I know what were gonna get from third parties. Sequels and shooters. And on top of that, it is very rare in the third party industry that a developer takes more than two years to develop a game. There are obvious exceptions of course. But 90% of third party games this gen will be games developed in a one year by 500 man development teams. Assassins Creed, CoD, Battlefield, FarCrY, etc. etc.. I could go on and on. These games do not have any depth to them. There are some third party gems like BloodBourne, Arkham Knight, and MGS5. But third party games will not get any better than that. The only game in my mind that could stand side by side with Zelda U and Xenoblade would be an Elder Scrolls 6. When that game drops, we’ll talk..

        1. A console is remembered by its library of games. There is nothing shitty about the Wii U’s library, especially after Zelda and Xenoblade..

          1. A console’s also remembered for its at the time revolutionary hardware prowess (read: NES), amazing controller (X360, GCN), or the innovation it brought to the market (N64’s controller, Xbox’s online functionality)

              1. I actually agree with Darren’s comment, trolling at it may be… Take a look at Nintendo’s advertising. Take a look at their high profile games. It’s been like that for ages, everyone knows that Nintendo’s target audience is for kids. I don’t mean that in a bad way, I mean that objectively

                And yeah, I especially expected you to reply with an insulting-but-no-actual-evidence comment

          1. Typical Nintendrone excuse: Mah console don’t need no m gamez, it’s not a kiddy console!!1!1!

            Let’s face it, Nintendo is VERY CLEARLY targeting kids for their consoles. Just like how Playstation appeals to teenagers and MS to adults. Just take a look at Nintendo’s advertising (or anything that resembles it anyway) for God’s sake. Don’t be delusional

            1. I dont think anyone said that. I just thought he was implying that it wasn’t a good console based on M rated games or lack thereof. Being delusional is my speciality, in saying that I don’t believe for any amount of time that Nintendo targets only children. If that’s your stance then I know several grown ass kids with kids of they’re own. But really, to beat my point dead, we are all children.

              Huzzah.

            2. Nintendo Tetrarch Quadramus-NX

              >>>It’s amusing reading the amount of crap the haters say about “fanboys” that aren’t remotely true>>>

              >>>Unless you are called Nintondo or another one along like it>>>

            3. Of course they are targeting kids. And if I had to guess, I would think you fall into that catagory! Anybody under the age of 21 is a kid! lol

    2. They maybe 2D games but all 4 you brought up are totally different experiences. Even Yoshi’s Wooly World. DKTF is my favorite Wii U game! I still haven’t beat it because it’s just that damn challenging and just put together so well.

  4. Only 7 hours of to finish the game? Jeeze, sounds like a massive skip/wait to me. Even Triple Deluxe had more game time than that even if it was only maybe 3-5 more hours. Kind of a disappointment, but then again so was Captain Toad. That only had 7-10 hours and everyone lost their shit about it anyways soooo….

    1. That’s why both are about 40% cheaper than the usual games. One can still argue that there isn’t enough value of course, but sometimes it is nice to have games that don’t suck away your whole life.

          1. Nice informative comeback.. You cant come back at me with logic and reasoning, so stoop to insult. Thats How I know I have won an argument… It’s been fun.

            1. I know it wasn’t an argument to begin with, your comment already shows obvious biase towards nintendo. Nice try though deepsouth lol

  5. Personally, I would have liked this a lot more if it was a more traditional Kirby game.

    I mean, with only 3 transformations, there’s not as much variety as other games and not as many stages. Even Canvas Curse had more abilities and worlds to explore.

    Also, the final boss was perhaps the most disappointing I’ve ever seen from HAL Labs.

  6. The game felt underwhelming to me but it was a nice experimentation. Love the clay aesthetic but I seriously wish they made use of it in the gameplay too instead of simply clearing up an area. I personally wouldn’t recommend this game at $40 but if you liked Canvas Curse, you may find enjoyment then.

  7. Yay, gimmicky wiiu-gamebaddero…

    Nintendo, please go software only…soon! What can we expect from the upcoming NX? Digital slippers with a headphone output, as an integral part of QoL…? Oh and it comes with NFC as well…you just step on the fuckers!

  8. Pingback: Here’s The Kirby And The Rainbow Paintbrush Launch Trailer | My Nintendo News

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