Nintendo

Bloodstained: Ritual Of The Night Officially Reveals $3M Wii U Port Kickstarter Goal

bloodstained_ritual_of_the_night_wii_u_port_stretch_goal

Previously we could only get a glimpse of the $3,000,000 stretch goal, but it looked an awful lot like the Wii U logo, so we had our suspicions of a Wii U release of Bloodstained: Ritual of the Night stretch goal. That suspicion has finally been confirmed! The kickstarter funding sits on $2,765,983 with 16 days to go, which should hopefully be enough time to reach the next goal. They even gave us details of who would be working on the Wii U version, Armature Studios. Are you excited to see this game on the Wii U?

“That’s right: You’ve blown our expectations so far out of the water that we’re ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won’t affect IGA’s vision for the game. We have good news, and really good news.

The good news is, it won’t: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they’re going to ensure it won’t: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven’t heard of Armature yet—and don’t worry, you will soon enough—you’ve definitely heard of the work they’ve done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they’ve worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we’ll let them speak for themselves:

“When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it’s exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience – our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.”

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28 comments

      1. “We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.”

        The salt is strong in you.

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      2. You drew the wrong connection here. When they said “brethren on Unreal Engine 4” they literally meant “brethren on Unreal Engine 4” not “brethren, on Unreal Engine 4”. I know it’s just a comma, but it makes a huge difference to the context. The first sentence implies that the brethren are on Unreal Engine 4. The second sentence implies, that the Wii U version itself is on Unreal Engine 4. Since it’s the first case here, they’re only refering to the brethren – that is the PC, XBOX ONE and PS4 versions – that are running in Unreal Engine 4.

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      3. They are clearly saying that the Wii U version will run Unreal Engine 4 as well. Stop hating and start congratulating

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  1. Epic has been slowly fading away since gears 1 lol

    Lets see if they cant get UT right. If not they are as good as gone.

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  2. Isn’t Inti Creates the company involved with Mighty Number 9? Hopefully this will get a physical release as well cause that’s the only way I am going to be playing it.

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      1. Damn I thought the Wii U couldn’t run Unreal Engine 4….smh. 3rd parties have been exposed again

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      2. Heck, the NES can run Unreal 4 too – The issue is that Epic doesn’t include a deploy option for that system because it’s not capable out of the box. That leaves the developer not only to optimize their work, but to port a chunk of the code manually as well.

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  3. I’m backing this project. Then I’m going to play Order of Ecclesia, which this is clearly a spiritual sequel to.

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    1. There’s no ” if ” it’s coming to the Wii U. It’s already at 2,800,000 plus with 16 days left so don’t worry

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