Devil’s Third producer Tomonobu Itagaki has a lot of faith in his latest video game and says that he believes that it will become a breakthrough for the industry and also that it will take the third person shooter genre to the next level. We shall be publishing our review of the game next month so we shall have to see whether or not it lives up to Itagaki’s hype. Speaking in Famitsu, Tomonobu Itagaki explained why he has kept the project running for such a long time and his answer is that he didn’t want to let down the fans. Here’s what he had to say.
“Of course. You can [enjoy the multiplayer] even without playing the single-player game. Even so, the single-player is packed with Itagaki-like things, so I’d like you to try it. In order to make both the multiplayer side of the game and the single player side of the game enjoyable, each of them required an amount of quantity, quality and scope. There are these two parts of Devil’s Third. That’s why it took time [to make the game].”
“When I became independent and thought what I’d create next, I had a strong desire to challenge myself with new things. Therefore I decided to create a completely new shooter game by using all the skills I have gained from making action games and fighting games – so Ninja Gaiden and Dead or Alive fans alike would want to play it.”
“I didn’t want to betray fans. I didn’t want people to throw away their anticipation. The game is a grand sum of the work from all of the developers, so I really hope you pick it up. I think the game will become a breakthrough in the industry and take shooters to the next level.”