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More Zero Escape 3 Details Have Emerged

We found out yesterday who the main cast are set to be in Zero Escape 3 courtesy of Famitsu and today we have learnt some more information about the main game. The latest information comes directly from the game’s director Kotaro Uchikoshi and was translated by Gematsu. You can read the interview and some essential key points, below.

Why has “Extreme Escape” disappeared from the title?

“One reason is that we want to renew the image [of the series]. We want to bring the overseas name Zero Escape over without changing it.”

What’s the meaning of the subtitle? (In Japan, the game is called Zero Escape: Time Dilemma.)

“What is the right thing? The content of this game poses a problem like this to the player.

“In the game, there is an ‘Ultimate Choice’ that appears, which is not to be declared as the right choice.

“There are game-like elements where your choices affect the progress of the story, and the ending changes and such, but since the player will question what is right, we want you to think about which one is good and which one is evil, so we put ‘Dilemma‘ in the sub-title.”

As the final chapter, will all mysteries be resolved?

“All of the mysteries from the previous games will be solved. We’re making sure that the people who play it for the first time will also enjoy it.”

Are there any extreme scenes?

“The ‘Ultimate Choice’ is a thing where one’s life is put at risk. I want the player to be well-worried. Since we don’t want to soften up the presentation for the sake of age regulations, we’re putting out the presentation how I want it without changes. So the possibility that this is the first Z-rated game for 3DS is high. (Laughs.)”

What’s the reason for changing the character designer?

“I thought about asking Kinu Nishimura this time, but I wanted to give the impression that [this game] has changed significantly from the previous game. Also, since the production method went from backgrounds and characters drawn in standing poses to 3D cinematics, I wanted a more impressive design. I asked Rui Tomono this time, whose [work] was likely to be accepted without any resistance overseas while still having a typically Japan-like touch.”

General

  • Director and Scenario – Kotaro Uchikoshi
  • Character Designer: Rui Tomono
  • Sound: Shinji Hosoe

The story is set about one year after 999: 9 Hours, 9 Persons, 9 Doors in December, 2028. On December 31, 2028, at the Nevada desert experimentation facility Dcom, community life began, and nine days after, [redcated].

Development is 80 percent complete.

■ Characters

There are three teams. The leader of each team is the protagonist. The three protagonists know nothing of previous events and will learn through dialogue and such.

Team C

  • Carlos (voiced by Tomokazu Sugita) – A hot-blooded man with a strong sense of justice doting on his younger sister, who has an incurable disease.
  • Junpei (voiced by Tatsuhisa Suzuki) – After the events of the first game, he joined a detective agency in order pursue Akane, who disappeared. He is currently a runaway.
  • Akane (voiced by Miyuki Sawashiro) – She appears to be a neat and clean woman, but she actually specializes in trickery.

Team D

  • Diana (voiced by Mamiko Noto) – A pacifist who doesn’t like fighting, normally a nurse.
  • Sigma (voiced by Daisuke Ono) – He is only 22 years-old, but he has walked a complex and bizarre life. Phi will occasionally call him an old man.
  • Phi (voiced by Chiaki Omigawa) – A blunt woman. In order to save the world, she participates in the Dcom experiment.

Team Q

  • Q (voiced by Aki Toyosaki) – A boy who lost his memory and wears a strange, spherical helmet that looks almost like a pig’s face.
  • Eric (voiced by Akira Ishida) – A young man who works at an ice cream shop and is dating Mira.
  • Mira (voiced by Maaya Sakamoto) – A sexily-shaped woman who is dating Eric.

Other

  • Zero (???) – An unidentified character who wears a black mask. He is the ringleader of the death game, but his purpose is a mystery.
  • Gab – An old dog who can fit through air vents people can’t travel through as to move about different areas.

Source

12 thoughts on “More Zero Escape 3 Details Have Emerged”

  1. So MyNinendoNews, what if I was to tell you… And now hear me out here..

    Nintendo Commander Quadraxis has been a women all this time.. Not that it matters much but it does ponder the mind and excite the curiosity…

    Lord Sasori Obinna Mii, you are kind to us.. Thank you for providing us our daily bread and giving us the light of truths. Strengthen and fortify our efforts to remain faithful to your commissions. For we are persecuted in your name.

    But Obinna foretold a time when xbots and sonyans would join hand in hand in peace and resource at what had come to fruition. The empire has gone and the smoke has cleared… the “pleas a’undastand” ones have been cleansed.

    1. Nintendo Sub-Commander Cereza

      You are mistaken. The tetrarch is a system that has transcended man by discarding the fleshy cage. The Tetrarch is a prime example of the ultimate killing machine specializing in relentless attacks. Men and Women reproduce. The tetrarch only recruits and destroys. You would do well to remember this.

  2. Nintendo Sub-Commander Cereza

    Really excited about this series. The first installment was really fresh. It’s a shame the 3DS sequel had a bug that corrupted your saves. It has since been fixed, but I remember not purchasing it because of this.

    1. It hasn’t been fixed, and I’ll tell you that this bug hit me last summer 30 hours into the game. 30 hours.

      But, you shouldn’t let it dissuade you from getting the game. Why? Because the bug is predictable. As long as you don’t save within the rooms PEC and Crew Quarters (or to be really safe, don’t save in any of the escape rooms, only when you’re in the story progression), then it won’t happen to you.

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