It looks like Super Mario Run could potentially eat up a big chunk of your smartphone data. The upcoming online-only mobile game is said to require 75 megabytes of data per hour of “constant, involved” play after the initial download. In most cases, however, it will use a “significantly less” amount. Nintendo has yet to comment this report, but we’ll let you know whether there is any confirmation. Super Mario Run is set to launch this Thursday, December 15, for iOS devices.
Super Mario Run Apparently Requires 75 Megabytes Of Data Per Hour Of “Constant, Involved” Play

This better be a joke.
Seriously. That’s fucking bad and a deal breaker.
Tell me Nintendo did not cluster-fuck this up.
I don’t see this as physically possible. 75 megabytes?! I’ve never heard of any mobile game using anywhere near that amount.
Pokemon Go uses that exact amount
Sure. if you play 25 hours straight.
No it doesn’t.
Pokemon Go uses around 2-8 MB an hour.
They just lost million$ with that news. Pokemon go is one thing. But this is Mario jumping…… What crap. Not that I’d buy it any way, not on apple any way.
Everyone run around in circles and panic!
||Why are you upset about an irrelevant civilian tool?…||
I will never play this outside of wifi range if that is the case when it eventually comes to Android
You’re still gonna buy this crap!? Remember it costs $10 to UNLOCK the whole game.
Yea I think if it has enough content why not. I like Mario and I like the idea so Ill be showing my support with a small donation of ten dollars if it’s worth it. Of course I will be checking out reviews and everything since I have an Android won’t be getting it for a while
Didn’t “I’mabitch…er…boss…something”, post this?
Which? There is quiet a few on the comments, or do you mean the twitter girl?
Is he still around? I havent seen that kid in a while.
I’m not really around much anymore but I haven’t seen him in a while either at all unless he changed names. The one who had Link with shades as his avatar?
Yeah yeah, BitchAssBoss, or BossAssBitch. Which ever one it is. The dude with the torrets. Havent seen him in a while. Maybe he finally got ip banned.
BitchAssBoss hahahaha I love that. And yea the tourettes was quite annoying not gonna lie lol.
Ouch! Harsh !
I hope not. It’s ridiculous! Nintendo already screwed Miitomo for me by making it stupidly large (memory-wise), don’t screw Super Mario Run by making it really demanding
nice post bro.. thanks for sharing
Pokemon Go, which is constantly using data during play, only uses like 3 mb per hour…..how the hell is this going to need 75? Unless you’re constantly downloading the level content as it’s generating…..dear god I hope not
Well yes basically
Even then it shouldn’t use this much. The assets should be there and the level geometry honestly can’t be more than a few kb per level. It’s just block positions and maybe a little more.
Except if it continues to load in assets for new level types, but that has to be through at some point, going back to low usage.
You could be right and I remember.
What could this game do that could possibly warrant needing that much data PER HOUR?
I wasn’t getting this in the first place, but if I was, this would push me away so hard.
}{ Heh… just when I thought Nintendo would do something right for a change… Nope… They screwed up Star Fox, Animal Crossing and Metroid… It was only a matter of time till they bombed with Mario… }{
In my opinion, they bomb Mario with the release of Super Mario 3D Land.
Unlimited data scrubs. 8)
So we get to pay $10 to use up chunks of our data. Brilliant. Guess SMR will be one of those casual games you only play for 10 or so minutes every couple of hours.
Lol. It’s a freeminu game that you pay 10 dollars for 1 hour and you keep having to wait every month to play to avoid eating your plan. Lol. Nintendo is genius.
I guess it’s gonna be a large app I suppose?.
Based on the wording of this article I’m thinking this is the date usage if you constantly do toad challenges or whatever it’s called. I imagine if you’re playing the standard game it’ll use much less. It’s still a joke.
If you read the original, it says 75 or less. The 75 is a clear overstatement, that may only be close to true in the more wireless communication intensive modes, like the Toad Challenges. You have to remember, Pokemon GO doesn’t do a lot of data intensive things, it’s mostly GPS reliant. If the game has to use your data to load more than Pokemon positions, it would be much more draining.
Furthermore, if you look at the standard 2 GB of data per person estimate of data usage, that’s 26.9867 hours a month of gameplay. The average person won’t play that much. I’d expect no more than 10 hours of out-of-home, or rather out-of-WiFi, play each month. That’s 750 MB, which is a lot, but less than most data plans. I’ve lived on 1 GB a month. It’s more than doable if you have 2 to yourself ( which is the average usage per month) and are willing to cut back on some things; watching videos on apps or using your data to boost your GPS and using the GPS frequently, for example.
I have between 3 and 4 GB a month for myself, and rarely go above 2. I would be fine to play this game, though it’s not my style, so I don’t plan to buy it. Besides, even if you don’t have the data, it doesn’t stop you from playing at home, at most eateries, or at almost any other place, as almost everyone has WiFi.
I don’t have access to Internet where I live. It’s all mobile data, you better believe I’m stingy with every last MB! :)
I realize not everyone lives in the country, but like I said, Even the chance I could be playing and soak a few hundred megabytes over a couple ours is a deal breaker for me.
On the other hand maybe we should finally Realize America is one of the worst countries when it comes to data prices per traffic.
http://dfmonitor.eu/downloads/1H2016_DFMonitor_fifth_release_11052016.pdf
USA is more excusable than some others though, with the sheer size of the country… But my home, Germany is SMALL and awful
Really? Fucking hell. I knew I was being overcharged for data. :(
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Chill guys.
It’s probably the max amount if you’re playing through the game and it constantly has to download the levels fir the first time. I imagine they’re stored locally after they’re retrieved the first time.
I have Unlimited data but for those that don’t this is really sucks good grief. I can see this game becoming a massive flop if they don’t remove the Online Only requirement.
I easily get 3x as much on youtube so this is completely ok
I don’t pay for youtube.
For their sake, I hope that’s inaccurate, because if it’s that bad it doesn’t even deserve to be downloaded for home-only use.
there’s no way that’s right
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lol This “game” just keeps getting better & better, don’t it!?