While Breath of the Wild is probably the Switch’s biggest launch title, it doesn’t use all of the console’s features. Unlike 1-2-Switch, the long awaited game doesn’t use the Switch’s HD Rumble feature. However, the game’s developer has voiced an interest in using the feature in the future. In an interview with Game Informer, Aonuma talked about how interesting the option is. Check out the full interview here.
Force feedback is something I am keeping in the back of my head. I want the users to feel that immediate reaction and with HD rumble, we’re able to do that with a further in-depth experience. In Skyward Sword when you’re swinging your sword, whether you’re attacking a hard-shelled enemy and have a little bit of resistance, or cutting through something really easily, those kinds of differences in attacks, you will be able to create them with HD rumble. In the future it is something I would definitely like to visit.
Of course the 1-2-Switch dev team is part of our group, so there are other developers on our team that are thinking about it. As I am talking to you, I just thought about with HD Rumble, how about if you’re putting a sword back in its sheath, or taking it out? That little bit of movement can also be expressed with HD Rumble, so that could be kind of fun.