Nintendo Nintendo Switch

Some Indie Devs Discussed What They Like About The Switch

It’s no secret that indie games have a large presence on the Nintendo Switch. A lot of indie devs have had many positive things to say about Nintendo and their new console, and that trend has continued with a new article by RedBull. A handful of devs were interviewed to talk about the console, and what they like about it. The first one was Shaun Roopra, the artist, writer and games designer for The Dangerous Kitchen. Roopa said that “It’s simply a good console with killer games, but it’s also new and interesting. We’ve all seen a box that plugs into the TV countless times so it’s great to see something different. I once played Zelda in bed by placing the Switch console vertically on a table and lay in bed sideways with a Joy-Con in each hand. It wasn’t the most comfortable way to play but the fact that I could even attempt this wacky manoeuvre – what other console gives you the opportunity to experiment?”

Image & Form’s Brjann Sigurgeirsson also had plenty to say on the Switch, explaining that the Switch is “both handheld and stationary, and it supports both controller and touch input. The titles have been quite strong – you can’t really say no to epic stuff like Breath of the Wild, Super Mario Odyssey and, of course, our own game, SteamWorld Dig 2! Also, the Switch is very tasty: it’s easy to set up, sleek and clean yet versatile and modular. Unboxing a Switch is like getting a Barbie doll with all the right accessories, the house, the car AND Ken. It’s really desirable, a real fashion statement. What is perhaps most remarkable is that it’s the first of its kind, that it took someone until 2017 to develop a hybrid like this. But Nintendo have always been very innovative. The only company I could have imagined with a product like the Switch is Apple, but they’re completely invested in touch input and would’ve muddled their own waters by starting to offer controllers.”

Andrew Newey, the developer of Golf Story, didn’t have as much to say, but that doesn’t mean he wasn’t positive about the console. Newey said that “I think people like the idea of being able to take big games around with them. It seems really efficient to take your console game with you if you go somewhere. I feel like I’m getting extra value by getting a Switch game, even though I don’t really use the handheld mode much.”



  1. First of its kind? It’s the first of it kind as a hybrid in that caliber, not the first kind at all. Someone here remember the Neo Geo X? No? Let me enlighten people.

    It was a hybrid handheld console with both integrated games and game cards which could be docked into a dock, modelled after Neo Geo AES, and had a HD output signal – and could attach controllers to it. It came out in 2012, 4,5 years before Switch. Was the console any good? No. It wasn’t, but it had a very much working concept indeed and a fine collectors item.

    I’m just waiting for someone to yell “BUT SWITCH HAS DETATTCHEABLE CONTROLLERS AND HAVE INTERNETT CONECTION AND… IT’S… IT’S NINTENDO NOT NEON GEORG! IT’S NOT THE SAME!” Agreed, it’s not the same. But it’s not different enough to say Switch is the first of it kind.
    And don’t begin with “It’s a microconsole” either. It was a console.

  2. Switch isn’t the first hybrid console. Sega Nomad which was owned was just that but with bad battery life and a blurry screen. Still it was remarkable for the time.

    As someone who frequently has been in hospital having a very immersive portable game makes a huge difference. This year I was deathly ill and what kept me going was BOTW

    1. I’ve been a lot to the hospital as well, brother. I know the comfort of gaming consoles at hard times like that. I hope you’re getting better! Stay in there (or “Stå på der” as we say in Norwegian).

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