Game Informer recently had the chance to interview The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi. Interestingly, he revealed that early on in the game’s development the team had considered giving players that chance to control the weather system in the game, but they decided that the unpredictability of the weather made the game more fun, so they scrapped that idea.
“Initially we did consider giving players control of the weather, but realised not being able to control it is much more fun. Controlling it wasn’t really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun.”