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Head Of Minecraft Explains Why There Won’t Be A Minecraft 2

We reported yesterday that Minecraft continues to do exceptionally well and it is the second best-selling video game of all-time just after Tetris. Business Insider recently spoke with Helen Chiang who is the head of Minecraft at Microsoft. She told the site why there are no plans for Minecraft 2. This is purely because it’s a service which can keep evolving and they do not want to fragment the player-base, which is commendable.

We don’t want to ask [players] to move from ‘Minecraft 1’ to ‘Minecraft 2.’ We want them to just enjoy ‘Minecraft.’ And there’s other ways that we can expand that are more meaningful and authentic to what we want to be, rather than just releasing another iteration in the way that most other franchises do.”

“I don’t think there’s really a need for ‘Minecraft 2’,” Bergentsen told me. “You would be able to create a ‘Minecraft 2’ game in ‘Minecraft.’”


12 thoughts on “Head Of Minecraft Explains Why There Won’t Be A Minecraft 2”

  1. When it was new, I was always hoping for a Minecraft 2 with one tier higher resolution, some better in-game goals, and some better optimized mechanics. I came to realize that it wouldn’t happen, and now I wouldn’t even want it.

  2. There is won’t be a Minecraft 2 for the same reason why there isn’t a Bible 2 though one could argue that the New Testament is kinda a sequel but then again its part II of the same book or the second half. We actually don’t need a sequel since the game can be upgraded and improved extending its life.

    1. Bible = base game
      New Testament = update 1.1
      Book of Mormon = update 1.2

      The original game is still there, the updates just add onto the original game and make it more full.

  3. Andrew Joseph Curran

    TBH this is an excellent decision. The game keeps expanding on its own and there is no real necessary reason to create a sequel. I think a lot of games should take his idea. Imagine if Breath of the Wild just kept adding content for years to come. Or GTA. Some games would lend themselves well to continuous updates.

    Heck, Splatoon has done this well as a franchise! I could see Smash Bros Ultimate taking this route too. Just keep porting Smash Ultimate for years to come and update the game with characters, stages, modes, etc. No need to build a brand new game every single time.

  4. Pretty sure certain yearly FPS or sports games would be selling a lot higher if they released one game and updated it yearly rather than making new games at full price and throwing in a season pass, making new installments or going the Minecraft route and rereleasing the games with every update included only if new systems come out.

    1. With that idea, instead of calling the new updates Version whatever, the new update will simply go by the year instead. Version 2.2 would become Year 2020 instead. If an update comes before the next year, the update name would change to Year 2020.2 as the decimal could represent the month.

  5. Considering all that came out since people started playing back in the beta days, we’ve added two whole dimensions, numerous biomes, pets, villagers and their villages, Illagers in their Woodland Mansions, Guardians and their ocean monuments, the whole of the underwater expansion, two end game bosses and lots more.
    Adding all this up, this has to be Minecraft 3 by now. And the upcoming 1.14 will be the equivalent of a Minecraft 4.

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