Both Super Mario Odyssey and The Legend of Zelda: Breath of the Wild were updated recently to add support for the Nintendo Labo: VR Kit. We have published our impressions with both titles here but if you want a more technically detailed analysis of both games using Labo VR, Digital Foundry have you sorted. Take a watch below to see how each title performs:
Just how well do Nintendo’s big titles translate to a VR experience? Courtesy of a free update we can now find out – both Zelda Breath of the Wild and Mario Odyssey have an option to support the ‘Toy-Con’ goggles, as supplied with the Labo VR kit. Build the goggles out of card, slide the switch in, enable the mode – and away you go! Except, the results aren’t necessarily all they could have been, as Tom finds out.
Pingback: Digital Foundry: Labo VR – Zelda Breath Of The Wild + Mario Odyssey Tested — My Nintendo News – All About Writing and more
I want to see the analysis of Star Fox
Surprised they didnt mention about the better load times; due to the games utilizing the Switchs new “boost” mode tht was added via 8.0.0 (1.75GHz clock option)