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Bloodstained: Ritual of the Night creator says Switch sales were “well above our expectations”

Despite Bloodstained: Ritual of the Night having initial problems on the Nintendo Switch system, it seems as though miraculously it was possibly the best-selling version of all. Thankfully, the majority of the problems that plagued the game at launch have been gradually ironed out. Japanese publication Famitsu recently spoke with the game’s creator Koji Igarashi about the game’s reception. Here’s what was said:

You launched the game on PC, PlayStation 4, Xbox One, and Nintendo Switch. Which platform had the biggest response?

Igarashi: The Nintendo Switch. Sales were well above our expectations. The game launched one week later on Switch than on other consoles, and I figured fans wouldn’t be able to wait the extra week for the Switch version, so that was unexpected.

Perhaps the reason the Switch version fared so well is because of the large install base nowadays.

Igarashi: Maybe, but the games I’ve worked on were often developed for Nintendo consoles, so that could be a factor as well. Not to mention that the Switch is the only console we released on that’s capable of handheld play. With that considered, you could say that there are a lot of fans who want to play Ritual of the Night on the go.

Now that you mention it, Ritual of the Night is a perfect fit for handheld play.

Igarashi: Then again, lots of players back then told us they wanted to play our handheld games on home consoles. (Laughs)

Igarashi also shared some interesting information when asked about which region the game was most successful in:

Igarashi: That’d be North America. There’s always been a lot of Iga fans there. Back in the day, North America used to account for about 50% of my games’ sales, but with Ritual of the Night, it’s actually increased even more than that. After that it’d be Japan, China, and then the UK – in that order.


7 thoughts on “Bloodstained: Ritual of the Night creator says Switch sales were “well above our expectations””

  1. would have been even better had they patched it before releasing it physically that way collectors wouldn’t have to worry about having a broken physical version if the the servers go down!
    This is why you test your games on the platforms you are releasing on before you actually release said games!

  2. This game was too slow for my liking. I had high hopes for it too being a huge fan of the DS castlevania games.

  3. I do want to try out RotN, though I’m a complete newb to the series of Castlevania-esque games, the closest I’ve probably tried/own is the latest Shantae, IF that counts.

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