Crisis Core: Final Fantasy VII Reunion launches on multiple platforms in just a few weeks and looks set to provide players with another engrossing adventure. Square Enix has been on fire this year with their release schedule with a deluge of new releases and remasters. The Japanese development studio said in a new interview that when they were tasked with revisiting the PlayStation Portable version of Crisis Core: Final Fantasy VII Reunion they approached it as both a remake and remaster, keeping the core essence of the game but re-designing and updating all of the games effects and its user interface from scratch.
“We paid special attention to adding in a volume of extra information to the graphic data to realize the fine details that could not be depicted with the PSP’s screen and data size.
We referred to other titles in the Final Fantasy series while re-designing and updating all of the effects and UI from scratch.
The rendering flow is also completely different from how it was in the original, so alongside tuning the engine, the addition of new lighting and post-processing effects etc. also contributed to greatly improving the atmosphere created by the graphics.
In order to make the visuals as smooth and attractive as possible, we also carried out fine tuning on the processing burden on a scene-by-scene basis.”