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F-Zero producer comments on a new entry in the franchise

classic f-zero artwork

In a recent interview with VGC, Toshihiro Nagoshi, the producer of F-Zero GX, expressed his openness to returning to work on the beloved Nintendo series. The conversation revolved around his experience with the GameCube classic, which recently marked its 20th anniversary. Nagoshi shared his fond memories of working on the game and mentioned his willingness to consider another project within the F-Zero universe. He stated, “This is a very nostalgic game title for me, and that was when I learned how to create a high-quality game to satisfy a fanbase. I learned a lot, and if there was a chance, I wouldn’t mind working on it again.”

When asked about how his current role as the founder of his own studio might affect the likelihood of collaborating with Nintendo on a new F-Zero installment, Nagoshi humorously deferred to Nintendo, emphasizing that it’s ultimately their decision. Fans have eagerly awaited a new F-Zero game since the last entry, F-Zero Climax for the Game Boy Advance, was released 19 years ago. Notably, in 2021, Nintendo veteran Takaya Imamura, the artist responsible for designing characters and vehicles in the F-Zero series, expressed his belief that the series wasn’t dead but was challenging to revive.

In a previous interview with VGC earlier this year, Imamura, who left Nintendo in 2021, suggested that Nintendo consider outsourcing a new F-Zero title to a third-party developer. He highlighted the success of Donkey Kong Country, which was developed by Rare and published by Nintendo, as a testament to the potential of such collaborations.

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11 thoughts on “F-Zero producer comments on a new entry in the franchise”

  1. When asked about how his current role as the founder of his own studio might affect the likelihood of collaborating with Nintendo on a new F-Zero installment, Nagoshi humorously deferred to Nintendo, emphasizing that it’s ultimately their decision.,…………………moneytimepay

  2. Nintendo said they have done everything with it that they can and there not inrested in making the same game.Yet they keep pumping out Mario , Kart , Smash ever since the WII. The last really wel made Metroid is from 2007 , Donkey Kong N64 and the list goes on. No those 2d games they made that still look and play the same as the 80s don’t count. Breath of the Wild was another step forward even though other games did it 8+ years earlier and Skyward Sword should have already been a open world game.

    The old guys are to stuck in the past , hopefully a new generation Nintendo employees will do better.

    1. That’s because those franchises actually sell. F-Zero, unfortunately, does not sell. They can get away with incremental improvements to franchises that sell, whereas a franchise that doesn’t sell, in their eyes, needs something dramatically new to “justify” a new entry’s existence.

      Not that difficult to figure out.

  3. At this point, I feel like they wouldn’t even necessarily need to put a major spin on it. They could simply make a brand new ‘F-Zero’ title with no gimmicks and a shiny paint job as a way to both introduce new players to the series and show old fans that they haven’t killed the franchise off entirely. At least, I know I’d be happy with, and play, a game like that right now! Haha

  4. As some one who has never played F-zero (just speaking for myself) I would need something more than just the straightforward racing to make me interested in a new installment in the series. Maybe an interesting story, maybe super detailed customization (like a racing equivalent to armored core customization ), and something that adds replayability beyond just getting better times. That’s just me though.

  5. Unpopular opinion, but GX is overrated. X is way better and has music that is actually good and fits the fast-paced driving (unlike the generic arcade snooze-fest OST that GX has).

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