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Monolith Soft busy developing in-house engine building on Xenoblade engine for future games

Monolith Soft‘s COO Tetsuya Takahashi and lead programmer Michihiko Inaba have taken part in an interview to discuss how they are currently scaling up the company due to the success of the much loved Xenoblade franchise. One of the things mentioned in the interview is that the Japanese company is hard at work developing their own in house game engine which will power future titles from the studio. The game engine is built upon the company’s existing engine, which it created back in 2010, which has powered earlier entries in the Xenoblade Chronicles series. This new R&D initiative will help the company streamline their development processes and help reduce man-hours using new tech.

“For the kind of games we are currently developing, we do not have the option of using third-party game engines. In-house engines are easier to customize to meet our needs.” 

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8 thoughts on “Monolith Soft busy developing in-house engine building on Xenoblade engine for future games”

    1. If you take into account Xenoblade Chronicles Definitive Edition for Switch, it is possible that they will release a definitive edition of Xenoblade Chronicles X for the next Switch. A XCX2 would be cool too.

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