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Xenoblade Chronicles 2 character designer shares art for third anniversary

It is hard to believe that Xenoblade Chronicles 2 for the Nintendo Switch is now celebrating its third anniversary! The huge JRPG by Monolith Soft launched on the system back in December 2017. Today, the game’s character designer Masatsugu Saito has shared some special artwork to commemorate the third anniversary, check it out above. You can read our Xenoblade Chronicles 2 review here.

11 thoughts on “Xenoblade Chronicles 2 character designer shares art for third anniversary”

      1. These designs aren’t really attractive either. They just creep me out. They got like these baby faces and such exaggerated bodies in comparison that they look ridiculous lmao. I feel like even if you’re going for sexy, there are nicer looking styles out there.

    1. Usually I’d agreem but the designs and camera angles in this game feels more like a mobile gacha game than an actual RPG.

  1. Wow, it’s already been almost 3 years since I last touched this game?

    I played for 5 hours and just could *not* get into this one like I did the original and X. I think I got to a part where you’re trying to infiltrate an airship and rescuing Nia?

    1. Brisk, Chapters 2 and 3 are the slowest parts of the game. I feel that’s where most people end up dropping it. Unlike the first Xenoblade where the first big hook I won’t spoil happened very quickly, something comparable doesn’t really happen until the end of Chapter 3 in Xenoblade 2 even if they might have intended for a certain scene in Chapter 1 to be that but it doesn’t hold the same weight.

      That said, 5 hours out of a 70 to 100+ hour game is basically nothing.

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