One of the big new releases linedup for next year is the final part of the Final Fantasy VII remake series which is titled, Final Fantasy Revelation. Naoki Hamaguchi, the director behind Final Fantasy 7 Revelation, has explained to 4Gamer why they decided to continue using Unreal Engine 4 for the last part of the trilogy rather than using the more powerful, Unreal Engine 5. Mr. Hamaguchi said that the team were well versed in Unreal Engine 4 and that they wanted to get the game out to players as quickly as they could rather than relearning tools. Here’s what was said:
For your average person, there’s an impression that bigger numbers are better, so people may think ‘is it okay to not use Unreal Engine 5?’
Yeah, I get that (laughs). But simply, for this series, considering a business perspective and a player perspective, I believe that getting the game out as quickly as possible is the best thing to do.
We had already worked with and customized UE4 for the remake series, so we decided delivering the game quickly to players with a workflow that we were used to was best, rather than resetting everything to restart with UE5, build everything again and extend the development time.
Quite early on I told the team, “This time we will continue with UE4, and we won’t debate that.”
Was there anyone against that? It seems like creators may like to try the challenge of using something new.
I anticipated people saying things like “They added this new feature, are we not able to use it?”. So because of that, from very early on we decided to stay with UE4 and not get confused along the way.
I think now that was the correct decision. Of course, we have made and extended engines as a team, so with UE4 if we faced problems, we could alter it ourselves.

Yeah it was easier and less wait time.
This was a easier option for them to used but it will make things more interesting by continuing to used the same engine.
You know what they say: if it ain’t broke, don’t fix it
Not that it was easier and UE5 would have made things rougher look at KH4 wait time. KH5 better not take as long with UE6 helping AI.
Considering how badly UE5 has done this generation its honestly for the best.
Final Fantasy Revelation, závěrečná část remakové trilogie Final Fantasy VII, zůstává u Unreal Engine 4 místo přechodu na novější Unreal Engine 5. Režisér Naoki Hamaguchi vysvětlil, že tým už má s UE4 rozsáhlé zkušenosti a engine si pro potřeby série upravil. Přechod na UE5 by znamenal učit se nové nástroje, přestavovat pracovní postupy a pravděpodobně prodloužit vývoj. Podle Hamaguchiho proto bylo lepší využít to, co tým dobře zná, a doručit hru hráčům co nejdříve. Pokud chcete vyzkoušet další online kasino, můžete se podívat právě sem. Nabídka zahrnuje různé formáty kasinové zábavy a casino infinity cz umožňuje měnit oblíbené hry.