Sakurai Confirms No More Tripping In The New Smash Bros

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Smash Bros designer Masahiro Sakurai has confirmed that tripping will no longer feature in Smash Bros. Tripping, which is when the character runs, stumbles, falls, and is temporarily stunned, is gone in the new Smash Bros for Wii U and Nintendo 3DS. When asked whether the bothersome feature will return for the new Smash Bros game, Sakurai said “To answer quite frankly, it will not return.”


75 thoughts on “Sakurai Confirms No More Tripping In The New Smash Bros”

    1. It was just a thing in Brawl. Players would randomly trip, screwing up anything they were planning to do and leaving themselves wide open

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      1. It was a balancing answer to wave-dashing from melee. While it was hard to do for most people, most pros could perform it flawlessly and it made the player impossible to hit.

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      1. Thank you guys for explain this.
        I didn’t knew it was only featured in Brawl. The “technique” looks…”cute”, but for a fighter like Smash i don’t see the point.
        I’m wondering after seeing this, if they could make a way to Active/De-active “techniques” like this in future games in the Options mode. Maybe some people like stuff like this, but if your playing with your friends, maybe you want to de-activated “moves” like that. What do you think?

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        1. The point of tripping was to enforce a luck-based mechanic on Smash Bros players- specifically targeting the ‘hard-core tournament-level’ players from Melee. Sakurai wanted to make Smash Bros a gateway game into the fighting community- he wanted to make it easy for new players to get into it without having the top-level players crushing them like the ‘No-items Final Destination Fox-Only’ mentality in Melee.

          Tripping was meant to force what the items represented- luck.

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  1. Does that also include the intentional tripping? Like with diddy kong’s bananas? I know some people that used diddy and part of their strategy involved the bananas

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    1. That’s an item so it’s probably going to stay or be replaced. I think there was a specific banana item, too (get it from containers; not from Diddy Kong).

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  2. I didn’t really mind it. It seemed like a fun feature that made it a bit more realistic (although realism really has no place in this game lol). I never actually noticed it enough to care, or wasn’t bothered enough to rage.

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  3. Random trips shouldn’t be as big a thing as they were, but I don’t think it should go away completely: they were just as likely to operate in your favor as against you! Maybe for slippery or icy floors, or even tripping on items that you run by without picking up.

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    1. Thats why people don’t want it. Because in order for the game to be competitive all “luck” has to be extinguished and only “skill” shall allow you to win. Tripping is not something you can control. 💋

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      1. They’re fooling themselves. Even in a Fox-on-Falco no-items Final Destination stock match, you can still just plain get lucky.

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      2. Neither is your opponent, though.
        There’s an element of luck in guessing what your opponent is going to do next, when planning an effective counter.
        I’ve never once seen any “pro” player admit it, though. I guess just the WORD Luck is offensive to some elitists…

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      3. Except trying to be competitive in a PARTY GAME is dumb as hell. Competitive Smash players just want to feel superior without putting any effort into real competitive fighting games like Street Fighter or Mortal Kombat.

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  4. Will what about banana peels? I can still trip tye my rivals right? it was a strategy i used in Braw in order to whip ass!!!

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    1. I would think so. Random tripping is luck based while banana peel tripping is skill based. Its all about what works competitively. 💋

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  5. Only adds to the competitive aspect of the game! Super Smash Bros. Wii U and 3DS are looking to be the best in the franchise and probably the best game of all time!!! 💋

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