Return to the twilight realm with Link and his companion Midna to save Hyrule from the forces of evil in The Legend of Zelda: Twilight Princess HD. With new items to aid with side quests and hero mode on arrival, not to mention the glittering and glorious sharp visuals, it still remains one of the best Zelda games in the franchise to date.
It’s been almost a decade since The Legend of Zelda: Twilight Princess was released for both the GameCube and Wii. Since its release in 2006, it was a game that blended darkness and deceit with innocence and courage so beautifully that it struck the hearts of many Zelda fans and became known as one of the most definitive games in the franchise, namely for its art style and innovative motion controls. It has, over the years, joined the likes of Ocarina of Time, Majora’s Mask and Wind Waker, earning its rightful place among the franchise’s most beloved titles; though perhaps has never quite topped fans’ list. Twilight Princess was a return to the darkness seen in Majora’s Mask, and for many – myself included – it was a game that satisfied cravings for a deeper, richer and more sinister antagonist back story.
For those that have yet to experience the original, Twilight Princess was the thirteenth instalment in the Zelda series. Directed by the notable Eiji Aonuma and produced by Shigeru Miyamoto, the game was developed by Nintendo’s EAD division and takes place in both Hyrule and a parallel world known as the Twilight Realm.

After series’ protagonist Link and the village of Ordon is attacked by a series of Bulblins, Hyrule is engulfed within twilight, where Twili beasts roam and attack those on sight, turning them into beings of spirit. Tasked with finding the village’s children, Link is dragged into the world of Twilight and transformed into a wolf. But in order to restore Ordon village and Hyrule to its former glory, Link – along with the Twili imp-like creature Midna as his aide – must find the spirits of light, as both beast and the Hero of Legend, to defeat the Usurper King Zant and the Dark Lord Ganondorf.
Twilight Princess HD gives players the chance to explore nine in-game dungeons and one extra, The Cave of Shadows, unlocked via the Wolf Link and Midna amiibo. And as Zelda fans will expect, each dungeon offers intricate puzzles to solve via crystal switches, pushing blocks around, pulling chains and shooting targets, as well as fighting the multitude of enemies in each area. If you’re a seasoned franchise fan, you’re unlikely to miss the motion controls that came with the original Wii version, however, they aren’t missed in the slightest and hark back to the GameCube version of play.
Having looked back at the visuals in the original Twilight Princess and compared them with that of the HD release, there are stark, noticeable differences. For instance when loping around as Wolf Link, the Twilight realm is no longer seen through murky water vision, but rather has this surreal haze washed over the land with a slight glow. And the temporary blindness given to you when pushing the button to activate Wolf Link’s senses in the past is also gone, replaced with a static green tinted vision that’s lighter and easier to pad around within.
There are also changes to characters; their eyes, outfits and hair seem to be more realistic. While the Hylian landscape is brighter with a richer sheen over the architecture. Enemies in the distance aren’t just dots on the horizon either, you can distinguish them quite easily even without the Hawkeye. Players may remember having to target a particularly slim pole in the distance at Kakariko Village as part of a mini-game with Malo and Talo; quite a ludicrous and by-chance shot to make without the Hawkeye. However, in the HD version it’s easily seen and I was able to target it within two shots with the bow and arrow alone. If you fell in love with the visuals in the original, prepare to fall head over heels this time around as Twilight Princess HD is simply beautiful.
Not only are the visuals worth their weight in gold in Twilight Princess HD, but there are a number of changes to main and side quests within the adventure puzzler that have many fans giddy with joy. No longer do we get frustrated with asking permission from Midna to change into our wolf form, there’s now a handy touch button in the upper right-hand corner of the GamePad to do so. You don’t even have to be using the GamePad either, players can use the Pro Controller and still use the GamePad’s wolf touch button – it remains active throughout your adventure, which is handy for the fantastic mini-map and item selection, too.
One of the main struggles early on within the game was the collection of sixteen tears of light when locked in wolf form. Nintendo heard fans’ pleas and have reduced the amount to a much more balanced 12 over the three core stages. It means finding the tears in Kakariko Village is less of a throw-your-controller-in-tantrum issue now – and yes, it’s still worth performing the moonwalk with Wolf Link afterwards.
Speaking of quirks though, the fishing rod trick during the final showdown with Ganondorf has seemingly disappeared. I pulled it out (several times), threw the bobber at him and he responded by flexing his sword muscles and attacking me. You can sob now. I’ll try to catch the little pieces of heart that flutter and break around you.

Another new feature Nintendo has introduced is the arrival of the Ghost Lantern. Handed to players after collecting 20 poe souls for cat-maniac Jovani, the ghost lantern aids players by glowing blue when in the area of a poe. So feel free to run around until your sides get sore, as this quest just got a whole lot easier. And while treasure chests with rupees now remain open even if your wallet is full in Twilight Princess HD, there are also up to 50 Hylian Stamps to collect for posting to Miiverse; personally the Sad Midna stamp and Cucco are my favourites. Both are a fantastic addition to the game, alleviating grievances and giving a little more flavour to the HD release.
Subtle changes to the game’s Golden Bug collection side quest have also been made, too. Once you’ve collected 12 out of 24 of these sparkling creatures, you’ll receive the big wallet which holds up to 1,000 rupees in comparison to 500 in the original. And, of course, players can unlock Hero Mode from the beginning, which not only deals double the amount of damage, it’s also a mirrored version of regular Hyrule and no heart drops from enemies are given. Couple that with the double damage given from the Ganondorf amiibo and you’re in surreal quadruple damage territory. Ouch. But at least Zelda cares, right? Sheik and Princess Zelda amiibo both send you love by restoring hearts, while Link and Toon Link restore your arrows; phew.
Twilight Princess HD is not without some minor flaws, though. The game’s camera angles are almost nightmare-induced fuel with its strange jittery motion, as if it’s been out on the town for too long and had one too many. It’s most noticeable when Link backs himself into a corner and the camera is positioned behind him – Arbiter’s Grounds was difficult to say the least. Sometimes enemies will back themselves into an inaccessible spot, too, giving the camera nauseating headaches that just continue to pulsate. There are also odd lags when opening chests with pieces of heart, the dungeon map or the compass, where the iconic music will play and Link’s shocked face will drop, but there’s no item shown on screen.

In addition, although Epona feels more fluid when riding, there are still moments when she can be difficult to control – particularly during the wagon escort sequence as part of the main quest. Plus there’s also frustration when playing off-screen with the GamePad and losing the ability to use in-game items seamlessly.
And while Twilight Princess always felt a little easy when it came to fighting bosses, there is still no middle ground for players who aren’t quite up to the challenge of Hero Mode but would like some degree of difficulty. For instance, I played with double damage from the Ganondorf amiibo and only had to refill my potions a few times during gameplay on normal mode. But again, these are minor grievances at best, and won’t dilute the level of enjoyment fans receive when revisiting the Twilight Realm.
With Midna’s sardonic and sassy nature, combined with characters that many fans know so well, Twilight Princess HD is an absolute delight to play and, with the changes, it’s close to touching the base of perfection. Just don’t get caught up in the scenery too often, Midna will get bored.
9/10

-||So they changed some things except the bosses, pass until it’s so cheap I might consider it someday||-
What’s wrong with the bosses? I think TP has some of the best in the series!
-||They are pathetically easy, I get bored with games with easy bosses regardless of how good the rest of the game is||-
Then play Hero Mode and use the Ganon amiibo
-||That doesn’t make any difference if you never get hit, which I’ve stated before aswell||-
Well, suit yourself. I’m just glad that Ganondorf will actually be a challenge. He’ll strike 4 hearts in a single hit!
I cannot recommend hero mode and the Ganondorf amiibo enough here. The boss fights were some of the best I played ten years ago, and they still are to this day. :) Why change something that works so well? That end Ganondorf fight is totally worth it, no? Blade versus blade. But no fishing rod. :(
-||If Ganondorf actually went all in and lived up to his epic battle theme then I would agree but he is too easy||-
Play it blindfolded? :)
Cheeky bastard. I love your wit.
There’s still nothing for those of us that like exploration in our Zelda games. Call me when the overworld has stuff in it and the items get used outside the dungeon they’re found in.
Well, it is just a remaster of an old game, so of course, if you didn’t enjoy the original, you probably won’t enjoy the remaster…
I actually hated Twilight Princess the first time I played it on the Wii. I expected too much. I was hoping it would be better than Ocarina Of Time (or at least AS good), but I felt it failed miserably. Then for the next 8 or 9 years, I kept hating on it and insulting it any chance I got. But when I replayed it about a year ago with my niece, I got a new appreciation for it, and I enjoyed it MUCH more than I did that first time. I still don’t think it measures up to Ocarina Of Time, but it’s still a great game.
Oops! I think I might have replied to the wrong person, but whatever….
-||Just wait for Zelda U then||-
The overworld actually hides many things, there are rupees, poes, heart pieces and several goodies scattered all over the massive world and without a guide it could take even a hundred or more to find them all on your own. It’s just that if you’re playing the game just to beat it then it feels like you’re walking through a wasteland
Same user, different name: Nah, I went through and counted how much there was to find in the world. It’s monumentally minimal, with literally over half of the things to find in the overworld that aren’t Poe Souls are /rocks/.
But you get to use the spinner to jump from wall to wall to get a piece of heart in Hyrule. :3 There are lots of little things to find. Even after 45 hours I’ve only managed 16 hearts, 43 poes, 25 Hylian stamps and 15 bugs. The random caves you stumble upon are great too. But I understand that it’s not always enough for some fans, unfortunately a remaster was never going to be. Let’s hope for Zelda U then.
I’ve got the game preordered, but it surprised me that it’s coming out so soon. Really not feeling an urge to play Zelda at the moment, but oh well.
Good review, as always.
Thank you. :) Glad you enjoyed reading!
Wow……so it’s worth revisiting huh? I’m so glad I have mine reserved. So I’m expecting to see at least a overall score of 93 or 94 on metacritic but then again it could shortchanged like Wind Waker HD did which deserved a much higher score
I’m expecting it to get in the high 80’s, personally, but that doesn’t mean it’s bad, just that it’s not a must-buy for everyone
Good review. After I’m finished with Fire Emblem Fates, I’ll jump into this. Although Twilight Princess is at the bottom of my fav 3D Zeldas, I’m weirdly looking forward to it. I haven’t played it since the original release, so.. almost 10 years? Maybe I’ll enjoy it more. It’ll be nice not having to see those horribly blurry textures anymore.
It had blurry textures because it was a GameCube game. All GameCube games had blurry textures.
Yes, but the art-style helped to further to atrocity of the visuals. They tried to make it too realistic. Which resulted in even muddier textures. It’s like they tried to squeeze in too much detail. Look at Wind Waker, Mario Sunshine, especially F-Zero GX and Star Fox Adventures (which have VERY well-aged visuals), they all look pretty good considering the tech they’re built on. Heck, even Metroid Prime still looks good. Twilight Princess’s textures, for whatever reason, always looked leagues worse to me.
“..for many – myself included – it was a game that satisfied cravings for a deeper, richer and more sinister antagonist back story.” Too bad he turned out to be nothing more than Ganondorf’s little bitch. :/
Ah, but he was a fun one! :)
True. And unlike Agahnim, he was the driving villain of the only game he was in up til the final dungeon.
So the big fields are still barren & most items are utterly pointless after the dungeon you found them in is clear? *right eye twitch* Ya know what. That Wolf Link amiibo is so not worth $47.99. Call me when it’s being sold by itself in the US.
*Amazon pre-order canceled*
Waiting for the crossover
It’s great to see such a positive review for a game I’ll be purchasing in 3 days. : )
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I can’t even find words for how refreshing it is to find a well written, non-biased gaming review. Almost every review I find, the review plays maybe half the amount of time Shadowfly plays. The fact she’s an excellent writer is icing on the cake.
I loved Twilight Princess, so yes, I’m a little biased about her 9/10 review, but the details included that bleed gaming experience are priceless and cannot be found on metacritic for months, sometimes years after.
I purchased my second copy of this game, just because of this review. I got my initial copy solely to secure my Wolf amiibo, but I purchased a second copy so I could open the box and play the game and open the game and play using the amiibo. As a hardcore advocate for wolves and nature in general, I had to have a wolf amiibo boxed for my collection.
I’m a treehugger, a nerd, and an extreme fan of this spectacular writer (of this article) throw your insults if you must.
I feel an ‘Aw, shucks’ coming on here. :) Thank you as always.
It will be a sad day when people don’t have access to your reviews. And Sickr has done a great job building a website with such strong organic search strength.
It’s just really refreshing to know I can read a game review, without worrying if you’re on someone’s biased payroll. ;)
Keep up the amazing work Shadowfly! Huge fan here! (obviously!)
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