TIME has recently had the opportunity to chat to video game designer Shigeru Miyamoto regarding the upcoming Star Fox Zero which comes out on the Wii U next month. Mr. Miyamoto discussed a number of things with the publication including making the game as accessible as possible for younger player and tweaking the game’s notorious controls.
On reaching new players:
We recognize that there are probably going to be younger kids who are playing a Star Fox game for the first time with Star Fox Zero, and maybe this will be their first action game. So we feel we’ve designed the game in a way that it will be welcoming to those new users and help introduce them to this style of action genre.
At the same time, we also feel the game is going to be a lot of fun for people to play in the living room with other people in the household. In particular with the cooperative mode, and also with the very simple shooting style of gameplay that’s in Star Fox Guard, we think it’ll be a great way to introduce people who maybe aren’t as good at this action style of gameplay to the fun of the Star Fox universe.
On difficulty:
One thing that I think is a misunderstanding, is that I’m not very supportive of simply making a game easy so that people who don’t play games can play the game themselves. Obviously part of the fun of taking on a challenge is that the challenge has to be a hurdle that you overcome. Simply lowering the hurdle doesn’t necessarily mean that the challenge will be fun. What’s fun is you mastering the skill and having that sense of accomplishment—of achieving something that’s difficult.
So I think that action games like this have to have a certain level of difficulty to achieve that satisfaction. And particularly with Star Fox Zero, if you try to complete this game, I think you’re going to find it to be quite challenging. But it’s because of that, that we have things like Star Fox Guard and the cooperative mode in this game. What those do, is allow people who maybe can’t deal with that level of challenge or difficulty to easily be a part of the gameplay and enjoy this universe.
And then beyond those modes, we have additional ones for people who like the game but find it too hard to get past certain levels. So for instance there’ll be a way for them to get an invincible Arwing, so that they can fly through and see the levels. But at the same time, we’re also preparing modes for Star Fox fans looking for an even harder challenge, such as a ship that does more damage, but which also takes more damage.
On reworking the controls:
We realized that for players who were seeing it for the first time, we needed to come up with additional ways to make it easier for them to understand,” says Miyamoto of the unusual ways Star Fox Zero makes use of both your TV and the Wii U GamePad’s 6-inch screen when you’re operating the game’s vehicles. “So that was an area where we put in a lot of effort. For instance, since you have many different vehicles, and because the gameplay differs where each of those vehicles appear, people may have different control expectations. So we worked very hard to try to find the right balance on each of the vehicles. Those are some of the things that have changed.
Additionally we looked at how we were sharing information with the player in the form of things like icons on the screen. And we also worked on the response of each of the vehicles, because certainly you have expert players and they need the right kind of response. But then you have newer players, and if the controls are too responsive, it becomes difficult for them to play. So we spent a lot of time identifying the right balance in control responsiveness for each of the vehicles.
Another thing that’s really important in the game is something that we’re calling target mode. You’ll see target mode in the All Range battle stages. Typically in All Range, you’re able to fly with the camera behind the ship and you can fly wherever you want. And with target mode, the camera will pull out and lock onto a viewpoint that’s the main objective within the All Range mode. And then what you’re able to do is fly the ship in this style where you’ve got these really cool visuals up on the big screen TV, and you’re flying in target mode focused in on your objective, but you’re doing all of your aiming and shooting through the cockpit mode on the gamepad.
You’ll also use the target mode in the dogfights against Star Wolf’s team, where you’re able to put the camera on a particular enemy in the dogfight, then use a combination of the camera following that enemy as you’re flying at each other, or the camera focused on that enemy as it’s following behind you. And you’re able to use things like u-turns and somersaults to create some really cool visuals on the TV while doing all of the fighting through the gamepad screen. I think this is going to make for some really fun battle scenes in the game.
The other thing we’ve done, is if you press the minus button, you can flip the view from the TV to gamepad and vice versa. So after you’ve played through the game and mastered the techniques, you can play in that cockpit view locked to the big screen TV. And that gives you an even deeper sense of realism.
Thanks, MasterPikachu6

In other words, extremely fucking easy.
This goldfish looking muthphukka Miyamoto has become the prostitute of the “casuals”. They say open your gap , he spreads to high heaven.. They say we can’t play like real gamers please make your game easier, he goes and takes a franchise we’ve been waiting years for and dumbs it down for children..
This man is a cross dressing son of a bitch who should be behind bars using red M&M’s for lipstick…
The church is disgusted with this one..
Wow Sasori, that’s a lot of hate in your heart. I understand if you’re frustrated though. I feel like yeah he’s done masterpiece and set foundations and may have single handedly revolutionized genres of games. However lately I feel he should retire. They definitely need new blood in there.
Did Miyamoto fuck your wife or something? Yes it’s about time the man retires seeing as he’s clearly very out of touch with the times however you’re taking it a tad bit too far.
I think I’m suffering from video game burnout. Every game I’ve tried playing lately has been boring me (or frustrating me) to death. I tried Catherine (PS3), HATED the puzzle crap! Then I tried Naughty Bear Gold Edition (PS3), but just wasn’t feeling it. Then I tried Ultra Street Fighter IV (PS3) and got my ass handed to me because I don’t understand the controls. Then I tried playing NBA Jam (PS3) that I just bought, and already, the controls are making me ANGRY! I was hoping it would play just like the awesome SNES versions, but I was horribly disappointed. I can’t find any game that’s fun to me anymore.
And even though I loved the past Star Fox games, I just can’t seem to feel even the least bit excited for this new one. The only games in recent weeks/months that I felt an addiction for are the Assassin’s Creed games, but I can’t play the newer ones yet until I get my limited edition Nathan Drake PS4 in May. I keep searching and hoping to find the next big addicting game, but so far I’m failing miserably. I can’t even play my Wii U until I get an external hard drive for it. My gaming life SUCKS at the moment.
You are indeed suffering from video game burnout. Take a week or two without playing any games if you want to become “unburned”.
Either that or none of those games are really anything that you like.
I hear ya man. What kind of games do you like? For me, Xenoblade X, FE Fates, GTAV and BlackOps 3 have me plenty busy, not to mention Soul Survivors and Etrain Odyssey.
If you’re not an RPG fan… Then, well, I’d probably quit gaming altogether. Lol.
I like RPG’s. But not JRPG’s. It’s been a LONG time since I played a good RPG. In fact, I can’t even remember what the last RPG was? I already played through GTAV. Never played those others.
I’d suggest the Witcher 3 since it’s an RPG, not a JRPG in the slightest. But I don’t think you’d like the content. For example, you can find the dead bodies of children at times & entire villages where every villager, women & children included, are dead & scattered about the destroyed village. But that’s what I like about this game. It doesn’t coddle you & try to hide the sad fact that children were killed or that women were indeed raped by soldiers of the enemy army during medieval wars. This game franchise is definitely not for the faint of heart. Oh & there are brothels in one of the game’s major locations so you can get the main character Geralt laid in sex scenes. Not to worry, if you want to give this game a chance anyway, as those are optional & even if you do witness one of these scenes, they aren’t graphic. If the sex scenes were graphic, I doubt the game would have gotten it’s M rating but it would have gotten an AO (Adults Only) rating instead. Oh & you can skip every scene in this game if you so chose to so if a scene occurs that you don’t like, you can skip right through it by rapidly pressing the square button on the PS4 controller. So unlike Other M, you can skip right through the story entirely if you just want to enjoy the gameplay alone.
You like AC…? Theres your problem, you must have suffered a serious blow to the head to get ANY kind of enjoyment from anything Ubisoft related.
Assassin’s Creed is the only game/s that I like from Ubisoft. I love the play control and environments in the games, and being able to climb over buildings and things. It’s fun and addicting to me. I love sneaking around and shooting guards etc. with berserk darts and causing havoc. I also like the way they put real historians in the games. The games are also much more relaxing to play than most. Nothing is ever too overly difficult. The ONLY thing I’ve never liked (and never will) about the Assassin’s Creed series is the Desmond/Abstergo Entertainment/Real Time sequences. I only like the historical, main game parts.
It seems to me you just duck at the games because you aren’t actually trying to understand the controls or configure them to how you play and especially when it comes to video games you will most likely have to stop playing for sometime or step outside of your genre or genres you play
-||It seems you enjoy Sonyan culture more than anything||-
I can’t play on my Wii U right now because the memory is filled up and I don’t want to delete my files. Gotta get a hard drive for it. So my PS3 is all I CAN play at the moment.
-||But it still seems that you have more a Sonyan taste than Nintendite going by your taste for games||-
Stop being such a fucking bully
-||I’m stating statistics, that’s not bullying boy||-
Same fucking thing
-||You’re so weak||-
Something you’re mom said when I tried to pick her while fucking her last night.
-||What’s a Mom?||-
You know, the master of all bitches.
-||It’s an Alpha Dog?||-
Yeah… basically. Although at some periods of the month they’d turn into an ultra bitch. Crush everything in their paths. Having mood swings and shit.
-||Find me a specimen for experimentation so that I can mutate it||-
https://youtu.be/of0C6AjnNu8
STOP BULLY SHAMING GUYS
Historians? Don’t you mean to say historic figures?
Anyway, it is a pretty fun game franchise to play. I myself enjoy the past stuff far more than the present day stuff. Not that the present day story isn’t interesting. I’m excited to see what happens next with Juno.
Isn’t Naughty Bear one of the worst games ever made though? It has a 43 score on Metacritic. Also, from what I’ve heard, Catherine is basically a cult classic but it’s definitely not for everyone (I haven’t played it so I don’t have an opinion on it).
I personally don’t like realistic sports games and non-platform fighting games, so I can’t fault you for not having fun with Street Fighter and NBA Jam. I wouldn’t have fun either.
As for Star Fox Zero, well, I loved Assault but didn’t care much for the others, so my excitement for this one was never very high. Especially now, after hearing that the motion controls are mandatory and that it’ll be “extremely accessible”. I probably won’t even buy it at this point.
Also, not to be “that guy”, but I wouldn’t recommend a PS4 yet, because you’ll most likely run out of things to play fast. If you have a PC, you could try Ori and Undertale if you haven’t already, as those were my 2 favorite games last year. Just a suggestion. Or maybe try emulating older games (SNES, N64, PS1, GBA, etc.) or play some of your favorite games again, and see if that relights the fire?
Actually, NBA Jam ISN’T realistic (aside from real NBA players). That’s what I always loved about the series. Because it bends the rules and defies gravity. Only reason I’m annoyed with the PS3 version is the controls. I felt that same way with the Wii version. There’s nothing like the first 2 on SNES (and NBA Hangtime on N64. That was also fun).
Sounds great to me.
Sigh, why make every game “accessible” for new players, when we first played Starfox on SNES, was it made easy just for us? NO. We learned the hard way, I know new “gamers” NEED things handed to them on a silver platter cause they’re a bunch of whiny bitches but don’t lower a game just to get new players. What if those people who never played Starfox before, don’t get Starfox Zero? Cause remember the Wii U userbase is the NINTENDO LOYALISTS. Most of us HAVE played Starfox before. Miyamoto this is the one thing you need to abandon. You say lets make it more easy for new players, say that works and new people jump on board, then the next game happens and again you make it easier for new players, but those who were new before are now like wtf we don’t need you to make it easier for us. So all your doing Miyamoto is helping new people who may or may not even get the damn game, and hurting those Starfox fans who have been around since Starfox on SNES.
Exactly. One of my very first games was Star Fox 64 and for months I could never figure out how to get to Aquas (this was 1998, making me 7 or so at the time), but after playing Sector Y over and over and then finally hearing “We’re heading for Aquas! Report in!” gave me goosebumps and a massive feeling of accomplishment. Because no matter what, in SF64 if you want to go to Aquas, you have to earn it, and that’s what I- we- did.
Don’t take this from your future players, and especially, don’t take this from us!
-||The first time you arrived in Area 6 was also a satisfying moment||-
-||I really despise these civilians, we need a genocide before the Empire makes great weaponry once again||-
“We recognize that there are probably going to be younger kids who are playing a Star Fox game for the first time with Star Fox Zero, and maybe this will be their first action game. So we feel we’ve designed the game in a way that it will be welcoming to those new users and help introduce them to this style of action genre.”
Kids are not playing the Wii U! I know plenty of children through my friends and family and maybe only 2 of them play or even have Wii U systems. They’re designing the game for a demographic their system barely has!
Thank gods Xenoblade and Splatoon didn’t do this crap.
-||I’ll be on standby until the NX is unleashed, there is nothing for me of use right now||-
What the hell is standby
just think of him as a 3DS that is always closed in sleep mode
Yes then let’s tape or super clue that bitch shut.
the most effective solution would be to obliterate every single ds charger in the universe, seeing as they’re no longer being manufactured by Nintendo it would be impending doom for the commander
https://youtu.be/b9SnJ3-tvmk?t=1m9s
blocked from my view at work, sorry commander
Oh, look! It’s an “everyone posts after only reading the headline” piece of news!
Yep haha.
It’s one of the many reasons this website’s comment section is unbearable. He went on to say how he thinks the game is quite a challenge. And if people would just watch some gameplay videos, it’s clearly offering plenty of challenge. UGHHHH!! Read the whole article, people!!!!! It just makes you look stupid otherwise.
Exactly. The harder mode in which to take and inflict more damage sounds fantastic for speedruns, for example. Adds some depth to the game.
I also like how you can switch it to cockpit mode for the tv. I never knew that was a feature.
Honestly, the more I hear and see about this game, the better it sounds. I can’t help but think Platinum saved this game from what it initially looked like.
Yeah, that’s new. Sounds good too. If we’re going by Miyamoto’s words, fans saved the game during beta-testing. They actually listened to fan feedback on this one.
I really thought this was an article that made the game seem pretty damn good. Very surprised by the negative responses
-||So far, Starfox 64 offered more challenge||-
I’ve played through Star Fox 64 countless times. Star Fox 64 only began to be difficult in the last stages of the game, and in some of the secret-route stages. I’m willing to bet that’s the same case here. From all the gameplay I’ve seen, the difficulty seems to be on point. I was always afraid it might be too easy, but that doesn’t seem to be the case whatsoever.
-||Hopefully Andross isn’t a pushover this time||-
I think it’d be cool if his Brain form or whatever made a comeback. Even though that battle always pissed me off. lol
-||Indeed it must, it’s like a biological version of my head||-
-||What High Command perceives as challenging means absolutely nothing for me, they created me to be the dark ruthless guardian of the empire that surpasses their skills in gaming in every way possible 100x||-
-||And I think most read the entire article, not just the headline, at least I always do||-
Check some GameXplain footage. You can feel the Platinum oozing out of the game’s pores
-||I’ve already seen their footage, it’s just enough to get it someday but not at full price, specially not in this Xbot territory||-
I don’t know what constitutes full price in your country, but here it’s sold for 2/3 of the usual retail price. Definitely worth it, especially if it comes with SFG.
-||Since I appointed you as our Military Strategist, I’ll wait for your final verdict and see if it will be worth my time or not||-
-||I want a detailed report||-
Sure thing. Then again, I’m very fond of SF64, so my veredict might be compromised.
-||Good, well Starfox 64 was also one of my favourite weapons back in the old days||-
I don’t know how you can be anything but excited, then. This is the sequel I’ve been craving for almost two decades.
-||Well considering I still am not getting my war, my expectations are higher than usual||-
Oh, and “accesible” doesn’t mean “easy”. Bayonetta, Tekken, Battletoads and Gradius are accesible. Doesn’t mean they’re not difficult.
Simply lowering the hurdle doesn’t necessarily mean that the challenge will be fun.
yes I noticed that in yoshi’s woolie world and in kirby and the rainbow curse where you can skip levels and activate easy mode
remember the time where easy normal hard was an option
-||Or the time when easy mode back in the Ancient War was the equivalent of hard mode today||-
“And then beyond those modes, we have additional ones for people who like the game but find it too hard to get past certain levels. So for instance there’ll be a way for them to get an invincible Arwing, so that they can fly through and see the levels.”
*Rootgamer facepalms and, in a burst of anger, yells*
Miyamoto… Please retire from the gaming industry and go make movies instead!!!
There’s absolutely nothing wrong with having a wider range of difficulty options available. It opens the game to other demographics without dumbing down the main experience. Nobody forces you to use this kind of power-ups, and having a dynamic way of making the game easier or harder through gameplay beats the easy-normal-hard option any day. Besides, the same interview mentions other game modes targeted for a more experienced audience. As I said, making a game more approachable is never a bad thing.
I’m specifically criticizing this particular mode, in which you get an invincible airwing and fly over the level. I didn’t say a word on the other modes.
What bothers me the most is this Nintendo’s commitment in targeting noobs — sorry for the word, but I could not find a better term. Back in the 80’s and 90’s, games were brutally difficult but people kept playing them, and here we are today.
I really don’t get why casuals are always cited when Wii U is the subject of the conversation as its user base is predominantly of Nintendo hardcore loyalists.
And why does it bother you? There’s no reason to be upset about that. Those who need this addition would find the game too difficult for their time if it wasn’t included, and its incursion is inconsequential for those who don’t need it. If it gets new players into the franchise, that’s good. This is how you get new players into a series, and not by making Star Fox Prime: Andross Force or whatever.
There have always been easy and hard games in the market, this is not debatable. Every single JRPG is still as easy now as it was back then, and there are a myriad of 2D platformers from the NES era easier than Tropical Freeze. Most examples were not harder: they were tedious, which is a very different concept. The games made in the 80s and 90s were dominated by arcade culture which, as everyone with a brain should know, existed only to make the games more profitable. For example, having to restart a game from the beginning was a bad design choice then and it still is now outside of a couple of exceptions like roguelikes. Not relying on trial-and-error and offering the player exit points is game design 101, and thank God developers have learned that since the NES era.
My point is: yes, people would still be playing the games if they were tough as nails. However, I don’t think anyone can disagree when I say that MORE people will play a game with a nice difficulty balance. This improves the sales and the vitality of the series. Awakening is a perfect example of this, people would have never bought that game en masse if you couldn’t grind and perma-death was mandatory.
I appreciate your reply — I read it from the beginning to the end. But, again, with regard to Star Fox, I was referring to the spectator mode, specifically.
On this Nintendo’s trend to cater casuals: yes, it pisses me off. A lot. This is the reason we’ve been getting super easy, superficial experiences lately. Have you ever thought about how many Wii U titles are nothing but a collection of minigames?
Finally, you can’t be serious on Tropical Freeze. It’s hard, but nothing close to Returns.
The reason why we’re getting easy and superficial exoeriences is because the Wii U doesn’t have a large enough install base to make paying attention to difficulty worth it. Same reason why 3D Land was so similar to 3D Land or Paper Mario to Sticker Star. Nintendo wants to keep the costs down, and making complex (and difficult) games is expensive.
Besides that, I only remember four first-party games that are minigame-related: Nintendo Land, Wii Play U (Wii U Play?), Game & Wario and that Wii Sports kind of game. They’ve made more 2D platformers than minigame collections.
Tropical Freeze is just an example of a recent 2D platformer made by Nintendo that’s harder than most of 2D platformer of the NES era. The good kind of difficulty created by level design, mind you, not by death traps, bad animation or difficulty spikes. I’m not getting into the argument of which recent DK is harder because it doesn’t add anything to my point and it’s been years since I played Returns.
Yes, the Wii U’s user base is small, and comprised of — I’m stressing this point — of longtime Nintendo loyalists, like you and me.
That’s why I cannot get why this such user base needs shortcuts to beat a game.
Ok, reality check:
Being a Nintendo loyalist has absolutely nothing to do with the inadequate casual/hardcore dichotomy.
If the image you have of Nintendo loyalists was representative of the actual demographic in any meaningful way:
-Mario Party 10 wouldn’t have outsold DKCTF
-Yoshi’s Woolly World wouldn’t have outsold Bayonetta 2
-Wii Party U wouldn’t have outsold Pikmin 3
The truth is, the ‘casual’ section of the install base is huge, and it does overlaps greatly with what’s perceived through sales as the ‘core’ Nintendo fanbase. Otherwise, the sales distance between a game like Pikmin 3 and SM3DW wouldn’t be that huge.
So, if you stop to consider that the install base isn’t entirely (or even significanly) composed of individuals such as you or me, do you begin to see why this mode exists in the first place?
You can stress all you want that the fanbase is made of Nintendo loyalists. Doesn’t disprove that a significant part of them DOES use this kind of mechanics. It’s obviously not catered to people like us, and there’s nothing wrong with that. They’re not making Star Fox an interactive movie, they’re offering an option. Variety of choice is never a bad thing.
I had realized that none of my arguments will make you scratch your head, Sylux.
Anyway, the “casual cases” you cited are great examples of how freezin’ cold numbers can be. They in fact outsold “hardcore” titles, but people who buy casual games — parents in its majority — won’t be ever getting Star Fox, Metroid or Zelda, for example. They only want party games. Period.
This is why Wii has sold over 100 mil units as of today, and the attachment rate towads the Wii U is lower than one fifth of it.
The Wii U’s active user base — I should have used this term before, my bad — is, with no doubt, comprised only of Nintendo loyalists.
Because they don’t dispute what I’m saying. Believe me, I don’t like to be contrarian just for the sake of it.
“They only want party games. Period.”
False. You are right, there’s no that large of an overlap with those franchises, but, going by sales numbers, where do you think half of the Smash, MK8, Splatoon or SM3DW come from? There is an overlap with some franchises, which means that this audience COULD be interested in the Metroids or the Star Foxes (I’d argue that Zelda walks a fine line between the two groups, leaning towards the ‘hardcore among the casual’), and that’s why game design choices such as that SFZ mode exist.
I don’t only blame the low Wii U sales to a massive exodus of casual gamers. I’m positive that a similar proportion of hardcore games left after being disappointed with the Wii.
And it’s hard to argue that casuals don’t conform a significant active portion of the install base when I mentioned two games (Mario Party 10 and Woolly World) that managed to outperform much older, ‘hardcore’ games despite not being out for a full year yet. If anything, that proves that the hardcore part of the install base is the dormant one, not the other way around.
Dormant install base? Most of the hardcore fan base has left already and are gaming elsewhere. The remaining ones are the hardcore loyalists and… The casuals.
That’s why casual games are outperforming the “hardcore” titles.
That would be true if the hardcore games actually outsold the casual games at some point of the Wii U lifespan. If, for example, Pikmin 3 had sold more than Wii Party U. Since that never happen, it means the casual section of the install base has always been bigger than the hardcore install base, or that the casual section is less picky with its games. Wouldn’t that be funny?
Nevertheless, even if we disregard all that, the casuals are still there, as you say. They haven’t moved. Companies don’t target demographics that don’t exist (not the clever ones, anyway). That’s what you’re seeing with SFZ here. For the sake of the argument, let’s say that half of the install base is composed of casuals and the other half of core gamers, since it’s difficult to determine the actual percentage of each group. Were you Nintendo, would you not try to appeal to both audiences? Especially with a game like Star Fox, which doesn’t exactly scream ‘hardcore’ at first glance? That’s exactly what they’re doing, giving both groups a little treat.
*since that never happened
My English is super broken today.
I see what you mean. But no matter how many “hardcore” games, let’s say, 10 people buy, that absolute number will never surpass, let’s say, 1000 casuals buying party titles.
To wrap up the story: Given the boat conditions which Nintendo is in, makes sense to lower the difficulty of Star Fox Zero. But not to that exaggerated extent — that was my one and only complain in my first comment.
I know, but you have to see it as Nintendo expanding what’s already there. They’re not switching the difficulty from 3 to 1, they’re expanding it from 3-1. Maybe to 4-1, even, given the other mode Miyamoto mentions, possibly even further.
You gotta remember a lot of Nintendo loyalists now have their own kids, so i’m sure options like this accommodate these new families very well
Good point.
man I miss arcade culture
Eh. It has some good thing and some bad things, as everything ever. Score-based gameplay needs to make a comeback, though. It’s a dying breed.
I mainly miss playing fighting games in the arcade with strangers in flesh and blood, playing strangers online just doesn’t have that same adrenaline rush
Yeah, I definitely agree on that. I’m lucky enough to have friends interested in fighting games. Some of them have played Melee for years, so they can hold their own in the latest Smash even if they don’t have a Wii U. My girlfriend beats me at Tekken every time, too.
“What’s fun is you mastering the skill ”
AKA It takes time to get used to the controls
But I’d have that any day over controls you can never get used to
a clickbait’s a clickbait no matter how small :)
fuck miyamoto
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Just tell us if the game has a save feature, so you don’t have to start from the very beginning if you get a game over.
That’s all I want to hear!
“At the same time, we also feel the game is going to be a lot of fun for people to play in the living room with other people in the household.” *sigh* I was afraid of this. No online multiplayer, huh? Miyamoto, please quit adding multiplayer to Star Fox & Pikmin if you aren’t going to go all the way with it & add an offline AND online mode.
I hate seeing stuff being done half assed.
children are used to tapping their Ipad screens I guess. But the point of a game is to learn the game and master it. if you want everything shown to you go watch a movie and leave games alone because they aren’t for you clearly.