Peter Moore Apologises For Frostbite Devs Troll Tweets

Peter Moore, the Chief Operating Officer at EA, has taken to Twitter to apologise for the troll tweets published today from an anonymous developer on the Frostbite engine Twitter account. Moore says the tweets were not condoned by EA and presumably the person involved has had a stern talking too. You can read the deleted tweets below.

Frostbite now runs on the #WiiU since it is the most powerful Gen4 platform, our renderer is now optimized for Mario and Zelda.

Frostbite will power #HalfLife3, coming out summer 2014! #WiiU exclusive.

Good news, we have finally fixed and optimized our ‘netcode’. Uses quantum entanglement for Zero Latency connections. Exclusively on #WiiU.

Frostbite Trolls Wii U Owners On Twitter

One of the developers behind EA’s immensely powerful Frostbite 3 engine has trolled Wii U owners on Twitter. The tweets have subsequently been deleted by the company presumably because they were in poor taste. Thankfully Kotaku picked up on them before they were deleted. Here’s what the developer behind the engine had to say.

Frostbite now runs on the #WiiU since it is the most powerful Gen4 platform, our renderer is now optimized for Mario and Zelda.

Frostbite will power #HalfLife3, coming out summer 2014! #WiiU exclusive.

Good news, we have finally fixed and optimized our ‘netcode’. Uses quantum entanglement for Zero Latency connections. Exclusively on #WiiU.

Thanks, Quartz and SimplyG

DICE Says Frostbite Engine Isn’t Supported On Wii U

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Patrick Bach, the executive producer on Battlefield 4, has explained to Eurogamer exactly why the promising Battlefield 4 won’t be coming to Wii U. Bach says the main reason is that the Frostbite Engine isn’t supported on Wii U. This should come as some concern as the majority of EA’s upcoming games are based on the Frostbite engine. Here’s what Bach says.

“The biggest problem we have right now is we don’t want to back down from what we see as our low spec machines. We right now don’t have support for the Wii U in the Frostbite engine. The reason for that is it takes development time. What should we focus on to create the best possible Battlefield experience? We are now focused on PC and the current-gen platforms, and then there might be other platforms in the future that we can’t talk about…”

EA Has 15 Frostbite Games In Development

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EA has revealed via a presentation that it currently has fifteen games in development which utilise the company’s impressive Frostbite engine. EA is already rumoured to be running the game engine on the following titles: Battlefield 4, Dragon Age 3, Mass Effect 4, Need For Speed 2013, Visceral’s New IP, Army of Two: The Devil’s Cartel, Plants Vs. Zombies TF2, and Command and Conquer. Any guesses to what the other games will be?

Mass Effect 4 Will Use Frostbite Engine

Bioware has just confirmed that the next instalment of the highly regarded Mass Effect franchise will use DICE’s Frostbite engine. Details on the game are fairly scarce as expected, and it isn’t yet known whether the game will be for current generation consoles, or next generation consoles. BioWare Montreal studio director Yanick Roy had the following to say about Mass Effect 4.

The game “will be built with the amazing technology of Frostbite as its foundation” and that it will be “enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.”

The game “will be very respectful of the heritage built over the course of the first three games,” but that “with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts.” However, “you can still expect the pillars the franchise is known for to be fully intact, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”