IGN has reviewed Square Enix’s Bravely Default for the Nintendo 3DS and has given the game an 8.6 out of 10. IGN praises the game’s risk-reward battle mechanic, from which the game gets its title, the strategic elements of the game, which include the job system, the art style, and the “splendor” of the world. While IGN thinks the story is rather generic, it is still well-told and in a grandiose way. The voice acting is hit and miss, but overall IGN believes it is one of the more enjoyable entries into the JRPG genre.
“Bravely Default offers a handful of modern twists on what is otherwise a fairly traditional JRPG, albeit one that is exceptionally refined, characterful and well-made. It’s no revolution, and if random encounters and turn-based battles turn you off, you won’t find anything to change your mind here. But fans and open-minded newcomers will enjoy a substantial adventure that proves the JRPG is alive and kicking.” – David Evans, IGN
In the new prison break RPG Ages of Amazones by Arc System Works, players will get the chance to use “Factor Liberation Mode”, which involves rubbing scantily clad rival girls after you’ve defeated them, using the 3DS touch screen. Doing so allows the player to unlock the next dungeon. There is also something called the “Climax Phase,” which, if performed well, apparently extends the length of time during which the player can touch the girls, and this may also unlock a cut scene (the nature of which can only be imagined). So far there is no word on whether the Japanese title will be released in the US or UK, or if the effect is quite as thrilling on Nintendo 2DS, but one can only hope.
Midgar Studio has launched a new Kickstarter campaign for Edge of Eternity, a self-described “J-RPG with an old school turn-based combat system”. Although Edge of Eternity began its life as a project for smartphones, tablets, and PS Vita, Midgar Studio has since expanded its platform goal to all of the major next-gen consoles, with Wii U being among them. This dark 3D JRPG seems to be rather far along, with gameplay demos, maps, and soundtrack pieces all appearing on its Kickstarter page. Edge of Eternity needs to hit $200,000 of funding to meet its main goal. Will you be backing the title? Let us know in the comments.
Nicalis has been teasing fans on its Twitter account as of late and posted about a possible, upcoming 3DS title. The indie game developer has previously brought successful titles such as NightSky and VVVVVV to the 3DS, as well as Wiiware and DSiware such as Cave Story. On their official twitter account, the company tweeted that they could be developing a Japanese RPG title involving some classic SNES-style music. Plus, just three hours previously they tweeted out asking where they could find a SNES-style composer. Check out the tweets below.
Independent developers BGG Productions and BioGamer Girl have announced that their JRPG-inspired Death’s Apprentice for PC will be coming to consoles. The title will launch in 2013 for PlayStation 3 and Xbox 360, but Wii U’s verion will arrive two years later (2015). The game’s standard edition will cost $59.99, and its Limited Collector’s Edition can soon be pre-ordered for $79.99.
Dragon Quest X for Wii launched in Japan on August 2nd, but we don’t know much about Wii U’s version of the game; we’ve only heard that it is totally fun and extremely beautuful. Square Enix, the game’s developer and publisher, has confirmed that details regarding the Wii U version will be shared during this year’s TGS, which will be held from September 20th to September 23rd.
The Last Story lead designer Takuya Matsumoto feels that the Wii U GamePad’s interface “works best for browsing and arranging information” in JRPGs. For example, thanks to its many features, the Wii U GamePad can be used as a device to locate a monster’s weak spot to help understand battlefield conditions on a second screen.
The Wii U GamePad can also be used to store information during gameplay and can add to a JRPG character’s experiences and memories. Matsumoto also thinks Miiverse, where Wii U players can share their gaming experiences with others, will be a typical feature that will be applied to most Wii U games.
Final Fantasy’s creator, Hironobu Sakaguchi, was recently interviewed by IGN. He shared his thoughts and experience about making The Last Story, which is his latest video game for the Wii. Sakaguchi shared many interesting details including information about the game’s unique battle system, and what his greatest challenges were while creating the game.
When talking about the technical capabilities of the Wii Sakaguchi says, “It’s unfortunate, but the final issue that always seemed to deny certain ideas was the SD resolution limitation.” Despite the graphical restrictions of the console, Sakaguchi believes that people will enjoy the game’s refined world. The Last Story is scheduled to release in North America on July 10th.
XSEED the publisher behind The Last Story in North America has revealed that the game will have a limited run when it launches later this year. XSEED say they have a rough idea of how many copy’s of the well-received JRPG they will distribute. Sounds as though you will need to make sure you pre-order the game if you fancy getting hold of it.
“…we do anticipate a limited run for the game as we already have a number in mind of how many units we can expect to sell of this title, and all our pre-production efforts will be geared towards being able to manufacture a final number somewhat close to our initial estimated number. It’s too early to start thinking of doing additional runs, but as a general policy we haven’t been very active on doing reprints of our other titles so far.”
Nintendo Europe has provided the first look at the English version of the forthcoming Pandora’s Tower for Wii. The trailer comes complete with the British voice acting that will presumably be featured in the European version of the game. Pandora’s Tower launches exclusively for Wii in Europe on April 13th.