More details are emerging about what to expect within the gameplay of Splatoon, most recent of which is that it won’t feature custom match types, like Super Smash Bros, to have custom lobbies with friends. You also won’t be able to change user settings like look sensitivity during gameplay, only before and after a game, otherwise you’ll have to exit the game to tweak the settings and jump back in.
Also, the gear you acquire will be different between online and offline modes and aren’t transferable. Online you can buy gear from the shopkeepers, whereas offline you’ll have “Power Eggs” used to unlock gear– which means people who don’t play online are missing out on a huge chunk of stuff. It seems like a lot of stuff is cropping up about things you can’t do in Splatoon and people don’t seem to be happy about it. Is this game going downhill fast or will it still be super enjoyable regardless? I’m still looking forward to trying it out! You can check out the latest gameplay footage and the Battle Dojo mode here.
“There isn’t a gear or equipment link between single player and multiplayer. So, it’s not that you earn money in single player to then spend in multiplayer. Instead, the link is more focused on skill. You practice your controls and develop skills in single player and then you can take those with you into multiplayer.” — Hisashi Nogam
Lucadian Chronicles, which was released on Wii U in December, will be getting cross-platform multiplayer with the soon to be released PC version. Yes, that’s right. You’ll be able to team up with your friends on the PC for multiplayer matchmaking on Wii U. This should mean that you are never short of opponents to play against in leagues and drafts.
Nintendo of America has posted the first look at the western version of Fantasy Life’s multiplayer mode. You’ll be able to team up with your friends to take down powerful enemies and much more. Fantasy Life is exclusive to the Nintendo 3DS and will be coming to North America on October 24th and Europe on September 26th.
Activision has released the promised multiplayer trailer for the next entry in the Call of Duty franchise, Advanced Warfare. We already know that the game has been announced for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360, but a Wii U version has yet to be announced. You may remember that Wii U was found in the source code of the official website, but nothing has since been confirmed.
The official Capcom Unity blog has clarified that Monster Hunter 4 Ultimate multiplayer mode won’t be region locked between North America and Europe. You’ll be able to play against both North American gamers and European gamers, but not against Japanese.
I’m proud to confirm that multiplayer in Monster Hunter 4 Ultimate will work amongst both North American and European versions, online AND locally!
Siliconera has shared some additional information regarding the recently announced online multiplayer co-op mode in Bayonetta 2 called Tag Climax. The publication says there are plenty of diverse stages from fighting challenging bosses, to hordes of enemies. Here’s some the details that have emerged so far.
- Online mode known as “Tag Climax”
- Can play with friends, be matched up with random players or vs a CPU
- Various stages where you can do things such as fight a boss or horde of enemies
- Stages are represented as “Verse Cards” and you can select which one you play at the start of the match
- You can select the difficulty of the stage in exchange for extra halos, but may earn larger rewards
- Can beat halos against your opponent in online quick matches
- You can select your character and equipment at the start of the match
Nintendo of America president Reggie Fils-Aime has told Venture Beat that in the current market, making a multiplayer only title would be a mistake. However, Reggie concedes that on online titles such as the recently announced Splatoon, the majority of time will be spent by gamers on the multiplayer component. But he says it’s important that the game has a campaign mode.
GamesBeat: I’ve seen quite a few games that have multiplayer only, is why I ask. In some ways that seems like a good way for smaller companies to cut budgets and save time. But it also seems like it’s a direction gamers are going in.
Reggie: I’d disagree on that last point. I think gamers want a full-featured experience. I think it’s actually a mistake to cut out modes. Now, certain games, in the way they’re conceptualized, they are what they are. I played Rainbow Six: Siege, Ubi’s five-on-five game. The innovation there is that it’s a one-shot kill. Now there’s strategy to it, which makes that interesting. I don’t know if they’re going to have a mode where all of the other entities are non-playable characters. That doesn’t seem like a lot of fun to me. I think it needs to be that online multiplayer to bring it to life.
So it depends on the game. But in the first-person shooter genre, I would argue that not having a fully featured campaign mode, in this day and age, would be a bit of a mistake. Even though all of the hours played are likely going to be in multiplayer.