The official Capcom Unity blog has clarified that Monster Hunter 4 Ultimate multiplayer mode won’t be region locked between North America and Europe. You’ll be able to play against both North American gamers and European gamers, but not against Japanese.
I’m proud to confirm that multiplayer in Monster Hunter 4 Ultimate will work amongst both North American and European versions, online AND locally!
Siliconera has shared some additional information regarding the recently announced online multiplayer co-op mode in Bayonetta 2 called Tag Climax. The publication says there are plenty of diverse stages from fighting challenging bosses, to hordes of enemies. Here’s some the details that have emerged so far.
- Online mode known as “Tag Climax”
- Can play with friends, be matched up with random players or vs a CPU
- Various stages where you can do things such as fight a boss or horde of enemies
- Stages are represented as “Verse Cards” and you can select which one you play at the start of the match
- You can select the difficulty of the stage in exchange for extra halos, but may earn larger rewards
- Can beat halos against your opponent in online quick matches
- You can select your character and equipment at the start of the match
Nintendo of America president Reggie Fils-Aime has told Venture Beat that in the current market, making a multiplayer only title would be a mistake. However, Reggie concedes that on online titles such as the recently announced Splatoon, the majority of time will be spent by gamers on the multiplayer component. But he says it’s important that the game has a campaign mode.
GamesBeat: I’ve seen quite a few games that have multiplayer only, is why I ask. In some ways that seems like a good way for smaller companies to cut budgets and save time. But it also seems like it’s a direction gamers are going in.
Reggie: I’d disagree on that last point. I think gamers want a full-featured experience. I think it’s actually a mistake to cut out modes. Now, certain games, in the way they’re conceptualized, they are what they are. I played Rainbow Six: Siege, Ubi’s five-on-five game. The innovation there is that it’s a one-shot kill. Now there’s strategy to it, which makes that interesting. I don’t know if they’re going to have a mode where all of the other entities are non-playable characters. That doesn’t seem like a lot of fun to me. I think it needs to be that online multiplayer to bring it to life.
So it depends on the game. But in the first-person shooter genre, I would argue that not having a fully featured campaign mode, in this day and age, would be a bit of a mistake. Even though all of the hours played are likely going to be in multiplayer.
Takashi Tezuka has said that it’s unlikely that Mario Maker for the Wii U will include a multiplayer option. Tezuka explained that the team will focus on the creation aspects of the intriguing title. He concluded by saying that they are looking into ways for players to share their wonderful creations.
Is there going to be the ability to have multiplayer/co-op like what we see in New Super Mario Bros Wii and Wii U? If not, will there be different selectable characters?
“Yes, I would like to use other characters, for one, and as far as multiplayer, I’m pretty set on probably not. What’s important about this game is the creation part, and we really want to focus on that.”
Has it been hard to create a medium for players to share the courses or toys they create? Did it have to be built from the ground up or has there been something else (like a store) that has been worked on that Nintendo has been creating for other titles?
“That’s actually something that we’re working on now. We actually have a lot of different options, but we’re trying to figure out what would be the best for this game. We could use Miiverse as a platform, possibly export videos to YouTube or we can have something built straight into Mario Maker, and we’re just evaluating our options right now.”
Here’s the online multiplayer walk-through trailer for Watch Dogs, the highly anticipated open world action adventure title from Ubisoft. Find out how Watch Dogs creates a new multiplayer & immersive experience with this video showcasing the seamless multiplayer, the companion app and the 8 vs 8 decryption death match.
A new commercial released by Nintendo of America for the upcoming Super Mario 3D World is titled “Be Together” and emphasizes playing together with family. It shows off the four player multiplayer aspect that game has been designed around further emphasizes that this holiday season, Nintendo is trying to appeal to casual gamers and families with releases such as Wii Fit U, Wii Party U, and Wii Sports Club. What do you think about Nintendo’s marketing strategy going into this upcoming holiday season for the Wii U? Should they be catering more towards the core gamer?
Indie developer Fuzzy Wuzzy Games has announced on their Twitter page that their anticipated action platformer/puzzler Armillo will feature off-TV play on the Wii U gamepad. Not to be outdone with that announcement, they later answered a question about the possibility of multiplayer by confirming that the game will have a co-op mode. Due to their production schedule, however, the multiplayer mode may have to be added later by way of a software update.
Back in January, we reported that Armillo was originally slated for Xbox Live Arcade until Fuzzy Wuzzy bolstered their relationship with Nintendo, deciding to reverse course and release the game for Wii U instead. The news comes in stark contrast to Nicalis’s announcement that their latest fighting game will wind up on PS Vita instead of 3DS. Armillo is the latest of several titles confirmed for the Wii U eShop. Gamers can check out Fuzzy Wuzzy’s teaser site for Armillo here.
How To Survive, the deserted island zombie game shown at E3 by 505 Games, has finally been confirmed for Wii U after speculation over whether or not it would appear on the Nintendo console. The news is bittersweet, as 505 Games also confirmed that the online multiplayer mode found on all other versions of the game will be missing from Wii U.
The zombie-hacking adventure title is the latest game to fall victim to this trend, as it follows an announcement by Warner Bros. Games that online multiplayer will also be omitted from Batman: Arkham Origins for the Wii U. While an adult game like How To Survive is always a welcome entry for a Nintendo console, the absence of online MP is sure to once again leave Wii U owners feeling left in the cold by third party developers. The Wii U eShop will have How To Survive available for download this fall.
Earlier today we heard that the Wii U version of Batman: Arkham Origins won’t include the online multiplayer component found in the Xbox 360 and PlayStation 3 version of the game. Understandably this came as a shock to Wii U owners who couldn’t understand why the multiplayer mode is absent from this specific version. Interestingly, a Warner Bros. spokesperson has explained that the reason why the Wii U version won’t feature online multiplayer is due to the fact that the team is focusing development efforts on platforms with the largest multiplayer audience.
“MP will be available for Xbox 360, PS3 and PC. The team is focusing development efforts on platforms with the largest MP audience.”
Thanks, Mike S
US gaming publication Game Informer is reporting that the eagerly anticipated Batman: Arkham Origins for Wii U won’t feature three-team competitive play. The multiplayer mode for the game is being developed by Splash Damage. Splash Damage are the team behind Brink for Xbox 360 and PlayStation 3. Batman: Arkham Origins is due for release on October 25th for PlayStation 3, Xbox 360, Wii U, and PC.