XSEED Games Announce Return To PopoloCrois: A Story of Seasons Fairytale For North American 3DS

XSEED Games has announced a return to the Story of Seasons franchise on the Nintendo 3DS following its tease on Twitter yesterday. Return to PoPoLoCrois: A Story of Seasons Fairytale – or PoPoLoCrois Farm Story as it’s known in Japan – was announced by the US publisher today and brings fans of the Japanese anime and associated PoPoLoCrois games together with those who love farming. The upcoming 3DS title will be a seamless cross between classic turn-based combat from the PoPoLoCrois series and the RPG life simulation elements from Story of Seasons.

Based on the Harvest Moon series, Story of Seasons saw its latest release on the Nintendo 3DS back in March. Sadly, XSEED Games has only localised the game in North America, with a European release still undetermined. Return to PoPoLoCrois: A Story of Seasons Fairytale will release in North America this winter. Additional details of the upcoming game can be found below.

A new game based on the Japanese PopoloCrois Story comic book series, and a new entry in the wildly successful Bokujo Monogatari farming and life simulation series, now known as STORY OF SEASONS in the West, Return to PopoloCrois: A STORY OF SEASONS Fairytale features both classically-styled turn-based combat and towns full of lively and interesting NPCs who contribute to a heartwarming narrative about friendship, forgiveness and the bounty of the earth that veterans and newcomers alike to either franchise can enjoy equally.

Ample farming and life simulation elements are also on offer in this comprehensive crossover, including real-time crop-raising, bug-catching, rock-quarrying, item synthesis, and relationship forging. Players can collect over 600 items and undertake nearly 100 quests throughout the game, supplementing its 25+ hour main story with nearly unlimited potential for replayability. StreetPass™ features are also present, allowing players to connect with one another and earn bonus items through treasure-hunting.

Senran Kagura 2: Deep Crimson Heads To North America This Summer, Features “Double D” 3DS Edition

senran_kagura_2_box_artXSeed Games is set to bring Senran Kagura 2: Deep Crimson to North America this summer. Following Marvelous Europe’s announcement earlier, the US publisher has confirmed the side-scrolling 3DS action game will release alongside PAL versions. Featuring a variety of busty heroines, North American fans can expect the Senran Kagura Burst sequel to see a limited “Double D” retail release, along with a lovely two-disc soundtrack, as well as a digital version on the Nintendo eShop. Unfortunately, the three special editions confirmed for Europe earlier – including the aptly named Happy Boobs Edition – will not be available in North America.

Both XSeed and Marvelous state the localisation process is at a steady rate of progression and expect to announce an official release date soon. Currently both publishers are targeting a Q3 2015 release for the game. You can check out the official opening sequence for Senran Kagura 2: Deep Crimson in our previous post, here.

XSEED Interested In Forbidden Magna, Will Be Keeping An Eye On Further Developments

Marvelous AQL’s subsidiary XSEED Games has expressed an interest in the newly announced strategy RPG Forbidden Magna for the Nintendo 3DS. The US company responded to a fan on its Facebook page saying that they were interested in the Japan-exclusive title and couldn’t wait to experience the game sometime in the future.

With Rune Factory 4’s success in North America and the game facing stock issues, XSEED will be keen to equal such success with other titles in the future. With an interest in Forbidden Magna, XSEED says it shall be keeping an eye on further developments. Let us know if you’d be interested in seeing a localisation for Forbidden Magna in the comments below.

“We just learned about [the game] ourselves, but agree that it looks great. We can’t wait to get our hands on it and check it out ourselves eventually.

“We’ll be keeping our eyes on it.” – XSEED Games via Facebook

There’s A Game-Freezing Bug In Pandora’s Tower; Here’s A Solution For It

pandora's_towerWii role-playing game Pandora’s Tower was released a couple days ago, on April 16th, in North America. The North American copy of the game apparently has a game-freezing bug, which, if encountered, forces players to shut down their Wii consoles. Courtesy of Destructoid, below you’ll find an explanation of the bug and what you can do to avoid it.

The Bug:

After Tower 13 opens, you’ll be unable to return to Towers 11 or 12. When you choose either level from the stage select menu, the game will lock up at the loading screen and you will have to hold the power button on the console to force shutdown. The game will also freeze if you try to enter 11 or 12 from the side doors at the base of Tower 13 rather than from the stage select menu.

The Solution:

The game will refuse to load Towers 11 or 12 until you visit Tower 13 at least once, but as I said above, simply entering 11 or 12 via the Tower 13 base is not enough. You have to step through one of the doors leading to the Tower 13 outer wall staircase first; once outside, you can use the Shard of Divinity item to teleport back to the Observatory. Now you should be able to enter 11 or 12 from the stage select menu without locking the game.

To confirm if your visit to Tower 13 was registered, highlight its entry on the stage select menu. If a preview image of the Tower 13 environment appears, it means you’ve been there at least once. Conversely, if no preview image appears, it means you have not.

Again, here are the steps:

  1. Choose Tower 13 from the stage select menu.
  2. Enter one of the doors leading to the Tower 13 outer wall staircase.
  3. Use a Shard of Divinity to teleport back to the Observatory.
  4. Towers 11 and 12 should be accessible from the stage select menu now.

There may be other methods, though I haven’t tested anything else yet. One other possible method is stepping out to the outer wall, going back inside via the same door, then trying to open either side door leading to 12 or 13. This alternative would be useful if you don’t have a Shard of Divinity in your inventory, but again, I’ve yet to confirm its effectiveness.

Once you’ve visited Tower 13, you can enter 12 or 13 at your leisure. However, should you have completed the game once already and chosen to reload a past chapter instead of reloading from a save point, you’ll have to repeat these steps.

Pandora’s Tower Release Date Announced For North America

PandorasTowerCoverVotingAlthough we knew it was arriving sometime in April, Xseed Games today shared an exact release date of when the Wii-exclusive Pandora’s Tower will hit store shelves in North America. The publisher has confirmed that the action role-playing game will be released on April 16th. In Pandora’s Tower, players assume the role of a warrior trying to save a woman named Elena from a dreadful curse, by fetching the flesh of beasts for Elena to swallow. If you want to know more about Pandora’s Tower, check out our review of the game.

Pandora’s Tower Now Available For Pre-Order From Amazon And GameStop

pandora's_tower_charactersAlthough Wii-exclusive Pandora’s Tower launched last year in Australia and Europe, thanks to publisher Xseed Games, the action role-playing game will finally be released in North America this Spring. It was rumored yesterday that GameStop no longer accepts pre-orders for Wii games; however, this is not true, as consumers can pre-order Pandora’s Tower from the American video game retailer. Consumers can also pre-order the game from online retailer Amazon.com. Based on both retailers’ listings, the game’s price tag is $39.99.

The Last Story Almost Didn’t Embark On Its Voyage To North America

Xseed Games announced last month that The Last Story was its most successful game to date. However, the action role-playing game almost never made it to North America, according to Xseed Games Executive Vice President Ken Berry.

Berry said, that prior to approaching Nintendo about possible localization rights, he and his group had to convince Xseed Games’ marketing team that selling a $50 Wii game in 2012 was reasonable.

Xseed Games’ is, obviously, pleased that it decided to bring the game to North America, and the company’s sales representatives were shocked on how well the game sold on the six-year-old Wii, which they described as a “dead platform.”

“It was a constant fight even within our own organization. To our external sales reps, we’d be saying, ‘No, like you guys don’t understand. There’s tons of fans out there that are asking for this. There’s a huge fan movement.’ I mean, so yeah. In the end, I think we were right.”

“We’re eternally grateful to the fan community out there. They really stepped up their game and put their actions and their wallets where their mouths were earlier. They backed up their talk.”

-Ken Berry, Executive Vice President at XSEED Games