Kensuke Tanabe, software planning and development department for Paper Mario: Sticker Star on the Nintendo 3DS has revealed that Shigeru Miyamoto requested that story elements be removed from the game. Miyamoto believed that the gameplay elements in Paper Mario: Sticker Star were what players really wanted.
“With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1 percent said the story was interesting. A lot of people said that the ‘Flip’ move for switching between the 3D and 2D dimensions was fun.”
“I originally saw it in a way that’s similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game.”
“I didn’t think we necessarily needed a lengthy story like in an RPG. Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. I always did like putting in little ideas, so I actually enjoyed it.”