Legendary games developer Shigeru Miyamoto has revealed in the latest edition of Games Master magazine that the long-awaited Pikmin 3 will be more like the original Pikmin game which came out on the Gamecube in 2001. Miyamoto says that he didn’t quite agree with the decision to make the second Pikmin game less stressful than the first by removing the time limits. Here’s what Miyamoto has to say about Pikmin 3.
“That’s actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.”
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.”
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”