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Iwata Asks: Mario & Luigi RPG 4 Dream Team

Nintendo president Satoru Iwata has just wrapped up another Iwata Asks segment which focusses on the intriguing Mario & Luigi RPG 4 Dream Team. The latest Iwata Asks contains many interesting snippets of information, including the fact that the producer and director are the same as the last three games. Iwata also revealed that the development team had so much content this time around that they even went into a Gamma Phase, which Iwata notes as unusual as games typically only have Alpha and Beta.

  • The producer and director are the same as the last three games. The producer was the director on the original.
  • About six months after Bowser’s Inside Story the team was throwing out ideas, one of them became the basis for the dream system.
  • They considered going with Bowser again for the Dream System, but decided to limit themselves to Mario and Luigi as playable this time so the series didn’t loose its roots.
  • The idea to have many Luigis battling and moving in the overworld was a separate one that came before the dream system, but they wanted a system that used the second screen.
  • The team hadn’t considered this game would come out in the 30th anniversary of the character and be part of a ‘Year of Luigi’
  • To get the DreamTeam Alpha up and running too 1.5 years for Alpha Dream. Game has been in development for over 3 years, since the last one.
  • They had so much stuff this time they even went into a Gamma Phase, which Iwata notes as unusual as games typically only have Alpha and Beta. The reason was the switch from 2D to 3D backgrounds and the length of time they spent on the game.
  • They chose sprites because it’s part of the Alpha Dream heritage…but also because they had few 3D production resources
  • The 3D Mega Luigi model was done by a 3rd party after they realised there was a limit to doing that in 2D.
  • A challenge was shifting from drawing sprites for 8-way movement on DS to 16 way movement on 3DS.
  • They couldn’t even just flip the sprites for the other direction due to the ‘L’ on Luigi’s hat.
  • They banned themselves from flipping the sprites for Mario too, because of Mario’s right arm going up when he jumps.
  • They had 5-6 staff working on the character animations for all the characters in the game.
  • The requests and suggestions by Nintendo on Alpha Dream were not always accepted and often required meetings, or discussions with the SPD producers. Sometimes both parties got annoyed with each other.
  • They talk about including an easy mode. For example, when active, a hint block will appear when you redo a battle after dying, or a Slow Mode will activate if you continually fail a brother attack so you can time your move more easily.
  • The Mario & Luigi RPG series is also quite popular with women.
  • Many of the characters from older games appear, too.
  • A Hard Mode unlocks for experienced players after clearing the game. Even the producer has trouble with it, it’s so difficult. He even died during the tutorial.
  • They put a lot of extra stuff into Dream Team after hearing fans say they wanted to play more of M&L RPG 3. There’s special requirements for battles, like ‘no damage KO’ which will earn you points, once you have enough points you will earn a reward.
  • Worked hard on the tempo of the game, especially the opening. Redid it multiple times to get it ‘right’.
  • The producer says long term fans shouldn’t worry – the series is still the same, despite the switch to 3D worlds for Dream Team

44 thoughts on “Iwata Asks: Mario & Luigi RPG 4 Dream Team”

    1. Yeah, a lot of work seems to have gone into this game, unlike bowsers inside story, which i personally found half-assed. that game was unbelievably short O.o

          1. well it was certainly innovative, i just really didn’t like the mario & luigi segments based inside bowser. They were kind of…dull.. lol :p

              1. You’re not alone, I find Bowser’s Inside Story to be the worst. It’s not a bad game, but it’s short, some bosses feel forced, some of the music was too upbeat and a bit… bland (boss music, anyone?). I thought Superstar Saga was the best, with Partners in Time as a close second. I’m hoping this one feels more like the first two than BiS.

  1. “A Hard Mode unlocks for experienced players after clearing the game.”

    Man, I wish I could just play in Hard mode straight away.

        1. You’re very boring ö_ö i see you on here in every post, and yet again nothing worthwhile to say… Is it just me, or are trolls getting extremely lazy?

      1. Arnold Swollenpecker

        Preeze understand that you get DK instead of Metroid, a port of a 3ds Mario game that has no online, an awful virtual console lineup, no first party games for a year, everything is being delayed, no third party support, an underpowered console, a slow OS, but preeze be patient with us while your console sit there and collects dust…..

  2. Sprites? Awesome, out of all Nintendo games, M&L RPG is the only series that i hope never changes to 3D.

      1. idk, it might just be because i grew up with the series, but i just cant see it going 3D, same with Paper Mario, a 2D character in a some what 3D world. Nintendo dont fuck it up lol.

  3. I hope there will be tons of sidequests to do. I also found Bowser’s Inside Story a bit short and lacking content.

    Oh and the Giant Luigi battles? They look really epic XP

  4. DJSTEELER aka WINTENDO

    Hope the Paper Mario people begin to feel the same way as its awesome series as these do for the M and L RPG series! This games seems awesome btw!

  5. Pingback: The Mario & Luigi RPG Series Will Continue - Mario & Luigi: Dream Team - Page 19 - Nintendo 3DS Forums

  6. Pingback: UK Chart: Animal Crossing Remains In Top 5, Project X Zone Debuts In Top 20 | My Nintendo News

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