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Aonuma Says The Zelda Franchise Isn’t Annual In An Effort To Preserve Quality

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Zelda producer Eiji Aonuma has told Shacknews that the Legend of Zelda series isn’t an annual franchise as the team want to continue preserving quality. Aonuma admitted to the publication that the team had initially tried to get Zelda games out as soon as possible, but now there’s such high expectations of the franchise, they have decided to take their time.

“I think before, we did maybe try to make Zelda games come out faster. But there’s so much expected of Zelda titles now, so you have to reach a certain level of quality, so that’s why we started to take a bit more time now. I don’t think it’s necessary that development needs to be longer. But to reach a certain level of quality, there’s just a certain amount of time that’s needed. Obviously, the company is telling me that I need to put games out as quickly as possible. It’s not like we feel like we have a duty to get one out a year. Right now, we’re able to split ourselves between the handheld and console games and have two teams. I think we’re pretty efficient in getting games out on a regular interval.”

Thanks, iceazeama

32 thoughts on “Aonuma Says The Zelda Franchise Isn’t Annual In An Effort To Preserve Quality”

    1. That’s not completely true, though. Mario have many different series and not just one. Galaxy 2 is the first 3D Mario coming to a console that already have a 3D Mario. And we’ve just have one New Super Mario Bros. per console, one Paper Mario per console… It’s just that Mario isn’t just one series.

        1. Because they are stupid and are probably fan boys saying ps4 graphics are awesome when they actually sucks, my pc will destroy the next 4 tensi. Terms of graphics lol.

  1. Pingback: Aonuma lo tiene claro: No lanzaremos entregas anuales de Zelda porque bajaría su calidad | Tallon4

  2. thanks iceazeama. MM also reused stuff from OOT and put it in different places because they wanted that game out in a year!! it was something they dont like to do but they ended up making a creative game that stands alone.

    1. Thats what most devs do recycle items that weren’t used in the first game and use to others. The usually development time for most n64 games 1-2 years. Somm titles took time because they had to redesign classic characters and change gameplay thats one reason Oot took a little time and other titles.

  3. Peanut Butter Kit Kat

    Back in the day when 3rd parties were only allowed to release five titles a year for the NES… you can see the sense in that now when you look at today’s market.

  4. These comments seem to be far and away from what he said whe he swore that he’d stop making zelda games if skyward sword wasnt the best zelda game ever released…

    Some teams can find new ways to innovate by working on the same IP over and over. And, obviously, some other teams need a break to work on something else to approach old concepts with new, inspired focus. I think the zelda crew is in the latter category.

    None of this changes the fact that we’ve all wanted zelda to look and feel a certain way forever now, and theyre just not giving it to us, tho.

    1. It”S better for Zelda to change each iteration, that what makes the experience feel fresh and new, whether you like it or not… People didn’t like Wind Waker at first and now people are praising it. Zelda Team will never make a bad game. at least we hope.

  5. Hey, annual games have to be more cookie-cutter so I’m glad. Each Legend of Zelda game has had it’s own unique flavor. I’ve loved them all… WELL… except maybe Phantom Hourglass.

  6. Take your time. Not to put Sonic on the spot, but Rushing things is what caused Sonic 2006 to be bad. Idc how long I need to wait, it pays off.

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