Legendary Zelda series producer Eiji Aonuma has confessed that recent Zelda titles apart from A Link Between Worlds have been more linear than he had hoped. Aonuma now wants to capture the excitement that was found in the original Legend of Zelda for the NES in future games. Here’s what he had to say.
“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”
“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”