Indie space game Cosmochoria will land on the Wii U eShop after meeting its Kickstarter stretch goal yesterday. Inspired by retro arcade titles such as Asteroids, Mario Bros. and Donkey Kong, Cosmochoria smashed its original $10,000 Kickstarter goal in the first few weeks of its campaign. But it wasn’t on the Wii U’s radar until Nintendo of America approved the game’s creator, Nate Schmold, as an official Wii U developer.
Intended only for a Mac, PC and Linux release, the original Wii U stretch goal was in line with the big leagues at $150,000, but soon after Nintendo approved the sugar sweet space title, Schmold lowered the stretch goal to a more realistic $25,000. Yesterday, the developer provided an update for backers and divulged details regarding the Wii U version.
“A lot of work still has to happen to the game to get it completed in the time I was planning on doing so, but the good news is once the desktop version is complete, the very same code base will already be ‘buildable’ as a Wii U version and I can begin focussing on Wii U specific controls and features to get it ready for release on Nintendo’s newest baby. I’ll keep everyone closely up-to-date with the development progress, as I’ll likely begin experimenting with stuff as early as June, so the ideas can percolate while I’m finishing the core game.”
Currently, you can play a demo of the game in alpha mode, here, where you must revive a dying planet following the footsteps of a naked cosmonaut armed with a jet pack and laser blaster.