Devil’s Third producer Tomonobu Itagaki has explained to Japanese gaming publication Famitsu that the game has undergone some big changes to the build we saw at this year’s E3 event back in June. Itagaki also explained what it’s been like to have Nintendo become publisher of your game. There’s plenty of interesting details below.
Q1. Can you tell me the how and why Nintendo has become a publisher for your game?
Tomonobu Itagaki: Because we love games more than anyone else. We love to play and have fun. That’s exactly why we went independent in the first place. We wanted to develop in an environment where the question, “what is a game?” could be our central focus when making a decision. And it was absolute luck that allowed us to create this game with Nintendo. I think it’s our mission to take advantage of this encounter and meet the expectations of both gamers and everyone working in the industry.
Tomonobu Itagaki: But remember that what was shown in the trailer is only just one small part – we’ve poured our identity into every part of this game. Since E3, we’ve made major improvements in every area, from graphics to animations to playability. I know there will be some reactions like “what the hell is this?” But for now, we’ll just keep charging straight ahead!