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Here’s Why Axiom Verge Hasn’t Been Announced For Wii U

Dan Adelman has explained why Axiom Verge hasn’t been announced for Wii U. According to the former Nintendo of America executive, a Wii U version of the indie action-adventure title isn’t in development due to technical issues. For example, the game is made with MonoGame – a type of development software that isn’t supported by Nintendo’s console. Adelman did not, however, rule out the possibility of an eventual port of Axiom Verge for Wii U.

“We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that,” Adelman said. “Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.”

55 thoughts on “Here’s Why Axiom Verge Hasn’t Been Announced For Wii U”

  1. That’s a shame, but perfectly understandable.
    Hopefully Nintendo’s next console isn’t so difficult to develop with.

    1. Wii U isn’t difficult to program. It’s just DIFFERENT then the clone consoles. There was a time where all 3 consoles were different.

      1. That’s true. Although I wonder how/if Nintendo pushes the differences into the devs. Like if your game HAS to work with and without the tablet controller.
        I don’t know how hard it is to bring your game to nintendo… after seeing every flappy bird clone and Meme Run appearing on it… but lots of indie games (aside from Shovel Knight or Steamworld Dig) that found success outside of the Wii U, is brought on it for last, like Guacamelee or Freedom Planet. After 2 years of being out the Wii U can’t afford to be so different to develop with.

      2. Thats true but in that time most of the game where EXCLUSIVES and those were what matters. Nowadays MOST of the games are not exclusive and the lack of the nonexclusives in one platform hurt a lot this one. Also thought diferent it can also be more difficult to develope to… Remember sega saturn or N64 for instance it was too expensive and DIFFICULT to develope to them so thats why they had less games even from their own company.
        Dont try to look wise when you dont know shit.

        1. I’m no expert, but Wii U’s hardware is a natural progression of Wii’s (though a big leap), which in turn was a natural progression of GCN’s. GCN was very dev friendly, so I feel Wii U is easier to dev for than most are led to believe. ‘Easier’, though maybe not ‘easy’. But devs these days act like PowerPC is something new, well it is newer than x86, but past consoles (non-Nintendo ones, too) were built around PowerPC & still supported.

          So it all comes down to the #s game. The current gen twins plus PC, which all have very similar architecture, have huge sales #s. When thinking about multiplats, all sales of all involved consoles should be seen as 1. Even releasing multiplats on the previous-gen twins (which have different architecture) is due to sales #s (& familiarity w/ architecture). PS2 was comparatively harder to dev for than N64, yet it garnered a huge library.

          Devs all across the board have it tough. Indies are small so they need to be conservative. Large 3rd parties pump so much money into graphics, they too need to be conservative. But Wii U is really the canary in the coal mine; the industry itself has become toxic. Graphics = big costs = multiplats for the cheapest port-job to as many consoles = lack of variety in terms of console libraries & 3rd party catalogs.

          Anyway, @ least indies are more honest & professional than most of the larger, institutionalized 3rd parties.

      3. The problem is that popular development tools are not available in Wii U, and Nintendo is to blame.
        If Nintendo cared, they would either convince the makers of popular tools (probably with some subside, or economic incentive) so that the tools are available for Wii U, or they will do the porting effort regarding the tools themselves, in association with the creators of the tools.
        But Nintendo cannot be bothered.
        The problem is not the power, or lack of power, or difference in architecture of the console. The problem is the lack of support and involvement from Nintendo themselves regarding third parties.

        1. And not having the tool you developed with available for Wii U means you have to redevelop good part of the game in order to port it to a new tool. So, a lot of $$EFFORT$$ and little incremental retribution.

    2. It largely depends on what type of developer license you go with, the indie one enables just Unity development, but you can go full native as well (and there is nothing preventing MonoGame from being ported to Wii U that way), but that has stricter requirements.

    1. There hasn’t been a classic style Metroid game in years. Since, like, the GBA. And there is no proof there is a classic Metroid game that is being made.

      But, seriously, is your comment being serious? There’s no way that’s a serious comment… Right…? There’s only so few genres out there, and if only 3-4 games of certain genres could exist, the amount of video games out there in the world would be less than a few hundred. That would be a little sad…

      1. How stranga works.

        Game coming to the Wii U – Yay! Woo! This game is the best! Can’t Wait!

        Game not coming to the Wii U – This game is the worst, I hope the developers die, fuck ubisoft and EA! Fucking CoD!

    1. Id rather have the choice to play a metroid game OR this knockoff pos…
      Choices are good and thats why wiiu have not beem sale crazyly it allows you less freedom of choice than the others…

      1. That’s not the reason and you know how many Metroidvania games are or going to be on Wii U? We haven’t even gotten a new Metroid game

    2. Better than metroid. More EVERYTHING! Except $ thrown into prettiness. Or a manga background/history.

  2. If you ask me, the real reason why so many third-party companies overlook the Wii U is because they’re too lazy to bother trying. They don’t want to take that little extra bit of effort to program a Wii U game.

    1. They care about making a lot of money instead of making consumers happy. This probably could be ported over by any indie developer but these guys are too lazy

        1. Some people are too stupid. Business should make games to make people happy. They would close up from debt.

          Foremost make even money to keep the doors open. Then make more money to make the headache of running a company worth while. They are not a nonprofit business.

          read between the lines. To much cost to poet and they are afraid they will not make money.

      1. Thats what keeps business alive. If you don’t make money you don’t have a business. They could handle the port but the Wii U fan base is known for not supporting anything non-Nintendo. So why even risk it? To please a few fans and then loose money?

        1. Key words “a lot of”. There are plenty of businesses around the globe that could & know they could garner more profits. The question is: why not become Scrooge McDucks? Perhaps they have scruples? But I do agree that some ventures would lose money. I vehemently disagree w/ you on the matter of “the Wii U fan base is known for not supporting anything non-Nintendo” bit, though mostly the context.

          Since SNES & Game Boy, I’ve been w/ Nintendo (enjoying Saturn & PS1 along the way as 2ndary consoles). All my libraries, including Wii U, either have way more 3rd party games than 1st & 2nd, except GB (only Nintendo) & SNES (an even split). But you are right: Wii U fans are craving something other than what most 3rd parties are offering. 3rd parties have mothballed many franchises & abandoned many genres that suited the Nintendo fanbase. So, if 3rd parties are no longer making the types of games we want (they’re catering almost solely to the twins this gen), then Wii U owners will continue to look elsewhere for the philosophy (Japanese), franchises, genres, & quality (something else in short supply) that suit our gaming subculture.

          Since SEGA’s leave from harware, Microsoft’s rise in corrupting influence, & Sony’s betrayal, Nintendo is all that’s left of what gaming, specifically console gaming, is all about. 3rd parties are chasing their tails, wannabe moviemakers, catering nowadays to graphics whores.

          1. 3rd parries are also preying on new players’ naïvety, steering them away from what it was like before 7th gen.

            Someone has to have integrity & long-term goals. Too bad naïve & spoiled gamers have no faith in Nintendo, & it’s gotten to the point where they spit on their savior. Nintendo is fallible, but they’re essentally fighting alone, against companies w/ fingers in other mediums w/ intetests other than actual gaming. But it’s Nintendo’s focus that keeps the heart & soul of the industry intact.

    2. “-to program a Wii U game.” More like, to port a game that would cost them more than it would actually sell. In other words, third party devs, especially big name ones, HATE taking risks. (That’s specifically how they get so big too!)

  3. Nintendo Elite Commander Quadraxis

    In other words, they chose a software deliberately to ignore the Wii U as usual so that they can bash Nintendo while at the same time bringing up the same excuse as every other imbecile has already said since before the Wii U was released to make Nintendo look bad…

    That traitor will get what he deserves one day by losing his job…

    1. Lol fucking retard. Choosing an engine just to skip Wii U. I have a hunch that you just MAY be overestimating Wii U’s popularity a little

      1. Nintendo Elite Commander Quadraxis

        And yet they are the sane ones considering all you government zealots or whatever are the ones that are so brainwashed that you’ll believe any garbage uttered by these apes…

  4. And it requires that engine because? I’m still not seeing what makes this more significant than other titles, i see indie games that look much better than this yet they applaud how easy it was to port it over. I don’t know whether developers who are afraid to use a different engine to port over a game are lazy or they just don’t care. This is an indie game so i’ll cut it some slack but this is the age old excuse 3rd parties have used for years to get damage control, i probably isn’t even that hard to make a game on Wii U. Hell 3rd parties supported Wii and DS until the end and even that produced occasionally better reviewed ports over the HD versions

    1. “i probably isn’t even that hard to make a game on Wii U.”
      Why not trying it yourself first before ignorantly shooting your mouth off?

  5. jtz Igbo Tribe and Decedent of Gad.

    I thought a Power 7 was better for gaming consoles than an 8X6? SO WHY are the X86 getting all the developers?

    1. PPC is way better than x86. The problem is x86 has broader acceptance, and is the architecture of choice of all revelant softwarehouses. Then porting the games become a laborious task, demanding money and decreasing the net profits.

  6. Yup! The graphics are so advanced in this game that I don’t think wiiu can handle it! Please just stupid!

  7. Wow, yet another guy who is so fucking lazy to program for the Wii U and comes up with a DUMB excuse. Just fuck off, Adelman! No one wants your shitty game.

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