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Mario Party 10 Review

It’s time to keep your friends close and your enemies even closer with Nintendo’s first HD Mario Party game for the Wii U. Promising a strong mix of luck and skill-based minigames, the game’s three party modes flourish with friends and refresh the franchise. But a series of drawbacks really kills the merrymaking mood, quicker than Bowser’s fiery breath.

Developed by Nintendo’s SPD team, Mario Party 10 brings two new modes to the buffet table with a GamePad-focused Bowser mode and Amiibo party, which echoes the classic mode from past series’ entries, as well as the returning Mario Party mode. With over 70 minigames to play, including 10 boss stages featuring enemies from the Mario universe, and a variety of extras in Toad’s room, players are unlikely to throw in the towel after a few short hours. But, as always, the franchise is best served in multiplayer with its infuriating RNG rates to test even the hardiest of relationships. Sore losers will crumble, newcomers will triumph, and the Luigi death stare will make a comeback between friends. Yet the resulting fun and ongoing hilarity with character animations is just too good to miss.

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My own Yoshi amiibo had an eggs-ellent time collecting coins and stars on his green-tiled board. Yes, I used that pun.

The best mode, perhaps, is one that stays closest to the iconic board game with Amiibo Party. Yet ironically, it’s the “bonus” section you can only unlock with a compatible figure model from the Super Mario series. As such, Smash fans can use their Mario, Luigi, Peach, Yoshi, Bowser, Donkey Kong and Rosalina amiibo with this mode, along with Toad and the remaining cast from the Super Mario Collection. Fortunately, not every player needs to own an amiibo, as just one model figure will unlock a character board. As per classic Mario Party rules, players can move their character figure around the board individually with the roll of a computer generated die, collecting coins to grab those elusive stars. Each round will give you a chance to build up your stack of coins via a minigame, in free-for-all, two versus two and three against one.

Yet it’s in amiibo party’s customisation mode that really keeps the festivities varied and interesting. Drawn into four segments, the circular board can be customised to your liking after picking up a number of scattered character tokens. Blending the DK jungle with Peach’s castle, or Mario’s pipes and Yoshi’s mountainous eggs helps keep players on their toes. And it’s not set in stone once you begin playing either, with players freely able to mix and match between character boards throughout gameplay. It’s truly a fantastic blend of chaos and fun rolled into one.

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The perfect party for your best Bowser impressions. Release the carnage in the only GamePad mode!

As part of the only mode that utilises the Wii U GamePad, Bowser Party works as a mad dash to the dessert spread, where all the good stuff vanishes in the first few moments. Picture whippy cream for kids; amazing in the moment but a mess to clean up. Similarly, Bowser mode can be utterly delightful in its twisted minigame carnage, where knocking players out with fireballs, hammer slams and bullet bills is fantastically entertaining, as well as making excellent use of the GamePad’s gyroscope and touchscreen controls.

But if you’re a regular player cooped up in a vehicle, you’ll be fighting for your life in minigames devilishly skewed in Bowser’s favour, with very little drive to reach the end. And unless Bowser rolls a number to catch up to your vehicle, players will be stuck without a minigame in dreadfully boring cat-and-mouse territory. And don’t we always want to be the cat?

Although vehicles in Bowser Party feel justified, cramming all four players into a car in Mario Party mode dilutes gameplay, creates friction and tilts many of the available boards directly into luck-based fields. Players can choose from six boards in the luscious Mushroom Park, sinister Haunted Trail, the idyllic Whimsical Waters, the cloud-filled Airship Central and Bowser’s brutal Chaos Castle. Each board has its particulars, from Boos to hot lava, and can be adjusted via the menu to involve no luck-based minigames, vehicle selection and to change the CPU difficulty.

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The rolling green fields of Mushroom Park are so lush we could probably live there. Just don’t bring any flint and steel.

Aesthetically, Mario Party mode looks beautiful, with character animations fluid and funny as many fans would expect. Yet, unfortunately, the boards feel far too short. The minigames are sparse, despite being such a pleasure to play, mini star gates will only distribute to one player, and occasionally you’ll miss out on the coolest sections of the board because one character has mixed up the order of play. However, the mode’s saving grace is in its fixed boss fights.

With ten minigame boss fights, players can crank out their skills and best a huge Goomba by bopping on its head or take on Bowser in an epic end battle. As such, working as a team to beat the boss delivers great satisfaction, along with trying to thwart your friends and push them into danger for your own selfish needs. In fact, many of Mario Party 10’s minigames are top notch, with only a few duds including the narcissism-led Flash Forward and the clunky controlled Piggy in the Middle. While race-to-the-finish minigames such as Ice Slide, You Slide; Snake Block Party; Rapid River Race; and Peepa Panic all deliver fun-filled action, as well as others such as Steal the Beat and Boo Burglars to add rhythm and teamwork to the mix.

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OK, this guy. I mean THIS GUY is just a hoot. Unlock him and play as him. You will not regret it.

Other than the three main modes, Mario Party 10 has many extras in Toad’s room, achievement unlocks and bonus minigames such as Bowser’s challenge, a minigame tournament and a coin challenge. Players will also be able to unlock two new characters with Toadette and Spike, the latter providing laugh-out-loud, killer dance moves which are not to be missed. Yet since the game relies solely on Wiimote controllers, the GamePad is seemingly shoved into a corner, wearing the only dunce-labelled party hat in the room.

With the lack of a real single-player challenge and online mode, Mario Party 10 is a little too remote to be the life of a get-together. But the game’s interesting amiibo use, sublimely designed minigames and hilariously frustrating luck rates will certainly help beat the boredom. Mar10 day might have been and gone, but Bowser’s manic mayhem – arguments and all – is here to stay.

7/10

36 thoughts on “Mario Party 10 Review”

  1. Now Nintendo, can we go back to the proper Mario Party where there aren’t any cars to drive around, or any microphones you need to speak to? You know the way Mario Party 1-5 were. You can keep the Bowser mode if you want but no car for the main mode. Please and thank you.

        1. 1 probably isn’t available (or ever will be) because of the controversy and lawsuits it caused when it first came out.

          Yes, lawsuits. People were destroying their control sticks and shredding the palms of their hands from playing the minigames where you had to rotate the control stick like a madman (Tug-of-War, Paddle Battle, Pedal Power, etc.) and sued. Needless to say, Nintendo stopped making minigames like that afterwards.

  2. Great review! I’ve never actually played a Mario Party game, which is sacrilege for a die-hard Nintendo fan like myself. While this one is only receiving middling reviews, I think I might give it a go; a lot of the criticism points at its familiarity, which obviously wouldn’t be applicable to a newcomer like myself.

    1. If you haven’t played any MP before, I recommend playing any of the first four first if you can- they’re from the Golden Age of Mario Party.

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  5. Why are they acting like there’s no single player mode? There BETTER BE! I’m only one person. I can’t split myself in two. I have nobody to play with other than my niece whenever she’s here.

  6. sasori obinna: the puppet master

    the only mario party i enjoyed was 7 and the one for the original ds back in 2007.

  7. I was on the fence about this, but I don’t want to waste time or money on this. As a pure solo player, this won’t seem to be much fun alone. Amiibo mode has everything us old MP fans wanted, but it costs a game itself to even be played to it’s fullest. I’ll wait for the amiibo cards to come out, and then buy this to fully experience a classic MP mode Thanks MMN for saving me money.

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  9. You are generous. Moving together in a single vehicle, Small maps and No online is an easy -5 from an out of 10 score.

  10. 7/10

    Well deserved rating for a now ruined MP series. Nintendo, wake the fuck up and get rid of that BS cars crap. Nobody asked for it and the series never needed any fixing besides more fun mini games and boards.

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  14. I like the car and who needs the fucking internet. If I want multiplayer, I play an MMO. I seriously can’t get those people, who cry like babies because their PRECIOUS game is not like they want it *facepalm*

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