The latest Iwata Asks interview is now up and this time it’s all about Xenoblade Chronicles 3D. There’s plenty of interesting things included within the interview but one of the stand out quotes comes from Monolith Softs Tetsuya Takahashi who says that his goal with the original game on the Wii was to create a masterpiece within the Japanese RPG genre. Judging from the reviews of the original, and also the Nintendo 3DS version, you could probably say that he achieved his goal. Here’s what he had to say.
Iwata: First, could you look back a little on what you were imagining for the world of Xenoblade Chronicles when you started development for the Wii version?
Takahashi: Of course. My first thought was that I wanted to build a masterpiece within the JRPG3 genre… So while I worked towards completing the game, I carefully gathered all of the many elements necessary to make that happen.
Iwata: JRPG refers to Japanese-made RPGs, which have had a unique evolution in Japan. The term is used more often in other countries, but not so much in Japan. After the Wii version of Xenoblade Chronicles was released, it seemed that there were a lot of people saying “The quality of Xenoblade Chronicles stands out amongst all the JRPGs released within the past few years.” So in that way, you can say that you succeeded in your goal, or should we say, ambition, of creating a masterpiece.