Skip to content

Guitar Hero Live Will Be “The Reinvention Of Guitar Hero”

guitar_hero_live_logo

We heard earlier today that Activision is once again supporting the Wii U by bringing over Guitar Hero Live. This is set to be a radical shake of the Guitar Hero franchise. We know that it’s set from a first person viewpoint and that the game comes with a guitar for $99. Guitar Hero Live is set to be unleashed this fall and Polygon recently had the chance to go hands on with the game and speak to Tyler Michaud, senior director of product management at Activision. There’s so many details that you will want to know about so I urge you to check out the article. Anyway, here’s a snippet of what was mentioned.

“Guitar Hero created this pop culture phenomenon. Really, I would argue, it was one of the first titles to transcend our entire category and become this household name. But it’s been a while. It’s been five years since the last release. There’s so much emotion and passion around the Guitar Hero brand at the company. It’s something we always intended to bring back, when we had that legit innovation that would transform the way you play the game in a fundamental way. It’s taken until now to have that. FreeStyle delivered that vision. I believe this truly is the reinvention of Guitar Hero.”

– Tyler Michaud, Activision

“We always knew, like Tyler said, if we ever brought Guitar Hero back it had to be because we came up with some great innovation and made some big changes. The way we started it, we took it right to its core, its base. We said, what was it about Guitar Hero that was so cool in the first place? Why did it become the game it became?”

– Jamie Jackson, FreeStyleGames

Thanks, Paid Enthusiast

 

12 thoughts on “Guitar Hero Live Will Be “The Reinvention Of Guitar Hero””

  1. What made Guitar Hero special for me was the “story” in each game. It set it apart from Rock Band, which was more of a story-less arcade game. Not to say I don’t like Rock Band better…

  2. Now what will the gamepad do for the WiiU version I wonder? Display of sorts that probably won’t be required to play and the thing will just sit there doing nothing.

    1. That’s not the game’s fault though. It’s better to get 3rd party games that don’t use the gamepad, then not getting the 3rd party games at all.

      It’s Nintendo’s fault for making a peripheral that developers are uninterested in.

        1. Only the Kinect can be along the same lines as it comes prepackaged and serves a primary function. The Move on the other hand is optional and a copy of the Wiimote.

          Nonetheless, I have enjoyed my gamepad and past Wiimote. I don’t think I would say the same about the competition ever.

Leave a Reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading