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SEGA says Crazy Taxi: World Tour only uses genAI-produced assets as reference

There was a lot of excitement when SEGA finally revealed the rebooted Crazy Taxi: World Tour at the Xbox Game Showcase, but that excitement soon turned sour as it emerged that the game would utilise generative AI. Kotaku chatted with original series creator Kenji Kanno about the game and its use of genAI and Mr. Kanno said that gen-AI is apparently only being used for a reference point so a human would view the designs and then create the actual thing. Here’s what he said:

“We used it as a reference,” Kanno explained via translator. “So our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game.”

“For us, the extent of how we use generative AI is only what I mentioned earlier,” Kanno said. “[It’s] just for ideas and just as a reference. Moving forward in the future [generative AI] is probably going to be more of a hot topic, but I think that’s all I can say right now on how we use generative AI for this game.”

11 thoughts on “SEGA says Crazy Taxi: World Tour only uses genAI-produced assets as reference”

  1. Here is my opinion AI, Ai should only be used for productivity reasons, not creative reasons. I am fine with Ai if it’s used as a tool and not a replacement for workers. What did with crazy taxi is fine because it didn’t really affect any creative output and it didn’t replace any human workers.

    1. What is wrong with you AI makes great stuff better than people look at Juju or Glorb. AI videos and music is amazing so are the games.

      1. Anonymous Skywalker

        On the subject of ai making music, it made an incredible song called “Isugaku Never Say Goodbye”.

      2. You do know that Glorb is an actual person, right? The only part of his music that’s AI as far as I know is the use of vocal replacers to change his voice to sound like various cartoon characters. The songs themselves are written, performed, and produced by humans.

        I know AI glazers aren’t known for their intelligence, but good lord, do some actual research for once.

    2. Yeah now you people move the goalpost it shows why companies should not cater to your opinions because you fold no matter what having no real values you’ll consume corporate slop and conform no matter what same with everything else it’s why things never change

  2. Really don’t see the issue the more they bend the knee the worse for them. The anti AI crowd won’t stop.

  3. This doesn’t make sense because Steam says you don’t need to disclose AI usage if it is not present in the final game’s user facing assets. AI tools are totally fine. So if this is true why did they put the disclosure? But even if what they said is true, that doesn’t make it better.

    This is not some brand new big budget AAA game, it’s a safe sequel to an over 20 year old 1-hour game that was completely fine not using AI on the dreamcast.

  4. Cry cry cry.. more AI

    Love the tears of the crowd, they hate AI so much they loud..

    🤣

    Imagine Sony Pony’s changing their tune when games use it more.

  5. All the man babies expose themselves crying over AI. The previous argument was AI looks bad now they all praised this and later found out it was AI E33 as well they now just expose they can’t tell AI unless it’s reported to them. Max Dood is a big example of this he cried to the devs about this and is telling them not to do it. You’re basically telling them use AI just don’t reveal you used it until at least after the game releases because we can’t handle the truth and have to stroke our egos when we really don’t believe half the stuff we say and virtue signal. Roast all these people especially when they still play on PlayStation since they’re all in on GenAI.

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