Liam Robertson from Unseen64 is at it again uncovering information which may have only been shared by developers. This time around Robertson takes a look at the development of the Metroid series, specifically Metroid Prime Hunters for the Nintendo DS. There’s also information on the mysterious Metroid Dread that never saw the light of day. If you are a Metroid fan then it’s well worth watching.
- Metroid Prime Hunters was supposed to have a fully-featured singe player campaign, but time and budget constraints forced them to scrap their original vision and focus on multiplayer.
- The final game’s SP campaign was based on the multiplayer design and according to one source, “made at the last minute”.
- NST was initially considered to assist with Metroid Dread, but it didn’t go further than that after Hunters was released.
- Metroid Dread was prototyped and shown to other Nintendo development teams, including NST.
- Dread used 2D graphics. One VIP described it as “looking like a port of Fusion”.
- At that point of development, the game had dropped the “Dread” codename and was simply known as “Metroid”.