We all know how popular GoldenEye was on the Nintendo 64 so it is not surprising that Nintendo wanted Rare to tackle another game based on a James Bond film. However, the studio turned Nintendo down as they were not really sure that they wanted to. They were happy with GoldenEye 64 and the critical acclaim that it achieved. GoldenEye designer Martin Hollis says the he was more interested in making a game based on a woman inspired by Nikita. As we all know this idea turned into the successful Perfect Dark.
“I thought about this and was not sure I’d really want to. We had a small chat, three or four of us on the team. It was like, ‘No’. We sent the message back, ‘The answer is no. We don’t plan to make another Bond game from another Bond film’. And that was it.”
“It must have grossed, I don’t know, $400m or something. You might’ve thought that on a commercial basis someone at Nintendo, even lower down or higher up or whatever, would’ve said, “Well, are you sure?”, but out of respect for the creator and the importance of the people who actually made the game, that was it.”
“I wanted to make a game that starred a woman. Partly it was Nikita, the film by Luc Besson, and also Dishonored, a 1930s movie starring a spy who was a woman, and a general sort of sensibility that I thought it would be interesting to have a woman be the centre of attention. We constructed this character, to the very best of our ability, to be the centrepiece of the game.”