Fast Racing NEO launched this month to excellent reviews, but what we all want to know is how well it performed with regards to sales. Shin’en wouldn’t reveal exact sales figures, but they did say that they are very pleased with how many times it has been downloaded thus far. The company is currently working on improving the game and also mentions that they will be revealing detailed plans for FAST Racing NEO’s future in 2016.
We had a bet running in the company on how many copies would be sold on day one. Martin called the highest number. And he was right. It was almost exactly the number he predicted. We are very pleased with the sales so far, but on the other side our preceding investment was very high as well. Anyway, currently it looks pretty bright for the sales.

I didn’t pick this up day one like I planned because I had to help out a friend. I’ll definitely pick it up tomorrow or Friday though. That said I won’t have much time to play it- ’cause Xenoblade, but i’ll at least buy and download it lol.
Very glad to hear this. Yet another example of Nintendo fans buying the game not because it’s a first-party title, but because it doesn’t suck.
Maaaaaaaan. I heard this game is DA SHIT!!!! My friends keep raving about FRN!!! I’m definetly picking this one up!!
gonna get this game on Christmas or minecraft help me which Purchase!!
Definitely get Fast Racing Neo. It’s a fantastic game and the developer needs the support.
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Yeah, this game is amazing! A perfect example of how development should be done on a system. Wii U has been slaughtered by 3rd parties for being off-par with current systems and on many occasion, the underlying excuse for performance issues on aged 3rd party ports at launch and/or more importantly the complete absence of recent 3rd party games. Many would now say it is the install base because that is the easiest and most obvious excuse due to the Wii U’s less than impressive sales, but it all began with a lack of commitment by 3rd parties to learn how to actually take advantage of the system…they were given a huge window of opportunity to take advantage of the Wii U, when Nintendo’s launch year lacked big titles. But it is increasingly apparent that Nintendo have made a system which is more impressive than many people were originally lead to believe. Obviously the 1080p, 60FPS first party games are the titles that take the biscuit. But for a 4 person Indie company in Shin’en… To crack the system and create such an impressive looking, running and playing racer which actually puts many of these 100+ person major, high budget, 3rd party developer companies to shame. This is a feat that has to be commended by not only praise across the board, but by a purchase by every Wii U owner. They deserve every penny of the £11 i paid…. I would’ve paid full price for this masterpiece!
It takes talent, too. Unlike many 3rd party hack studios, Shin’en is actually a very capable team. They know their coding.
Dude, I’m suprised by the way FRN turned out. For the people complaining about course layoufs, I actually find them fun and memorable. Heck, might be just me, but I saw F-Zero GX footage and I find FRN’s course designs more inferesting. Correct me if I’m wrong, just saw some footage.
From my perspective, GX is still king. However, it’s not like FRN tries to compete directly with it or anything. They are very different racers.
Yep. I wish the resolution was just a LITTLE higher… But this is a solid game, just like all their games. These devs deserve all the support, their games kick ass.
I find it kind of ridiculous how so many people complain about the resolution. Sure, of course it would be nice if the resolution was higher (patch?), but you really only notice it in course intros, because all I noticed while racing were nice graphics.
Depends on your TV. Some make it more noticeable, others can’t tell at all.
Pretty sure Shin’en is 6 guys not 4. But still impressive as shit lol.
This makes me so happy. They really deserve it. Fast Racing Neo got me into F-Zero.
It’s a worthy spiritual successor. Love it.
Yeah, and FRN is different enough by introducing that colour boost swap, and filling up a boost meter with orbs scattered on the courses. F-Zero didn’t have that. Each game has their perks.
Should be surprised Shin’en, Nintendo fans love you, you do the work, learn and master the Nintendo system, and show what can actually be achieved. Work like that gets support, not last crappy work like most 3rd parties lol. I got it day 1, solid game.
These guys deserve every ounce of credit they get- aside from a few hiccups here and there (of which there is an update with fixes planned), this rivals, nay, exceeds even, many other 3rd party devs and even big AAA studios. It’s gorgeous, challenging, and hella fun.
I’d buy it again if I had two Wii Us.