Select GameStop retailers are hosting an event on August 12th from 4:00pm – 7:00pm local time, where attendees can try out a demo of Metroid Prime: Federation Force. According to GameStop, “at the demo event you can play with up to 4 players to take on a variety of co-op missions in this first-person, sci-fi shooter set in the Metroid™ universe”. The demos will be on the New Nintendo 3DS XL system.
Thanks, Kris “the Mexican” Ford

“Keep an eye out for this EXCLUUUSIIIVE AMAZING demo of this game that you won’t like anyway :D”
And watch as no one goes to GS that day. I know I won’t be.
To hell with all of the haters. I’ll play this game and I’ll love it.
I’ve played every Metroid game before it, even Other M, and can’t really go wrong with any of them.
I dont get the hate towards this game. It looks fun, unique, and refreshing.
That’s what’s wrong with the gaming community. If it isn’t exactly how they imagine it, they act like it has insulted their honour and killed their first born while raping their grandmother.
People like different play styles, some like different art styles, some like multiplayer, etc. I say, try a game out for what it is worth. If you can honestly have fun when looking at the core of the game, then it is a good game. Honestly, I have had fun with blast ball, and expect to have fun with this since they play similarly. Is it the same as Samus’ adventures in the prime trilogy? No. But that’s why I had fun. It’s new and refreshing: exactly what it is supposed to be (a new refreshing spin on the metroid universe) I’m not saying you have to like it as much as the the rest of the series, but at its core, it is a fun metroid game
You not getting the hate at this point in time says more about your lack of will to understand the opposite point of view than what’s wrong with the gaming community.
Oh I’ve listened to it plenty and understand it. But there is a difference between hoping for certain games, and hating on other games that aren’t even meant to be what you are looking for. There are lots of people who have voiced their opinion, and so I can definitely see the view point that people want a more realistic Samus gameplay. I think that would be an awesome game, and would stand with all those who are excited for it. Heck, I would probably prefer it over federation force.
But this game’s focus was to bring a new multiplayer game into the universe and genre of the metroid series. It’s supposed to be new, and something that hasn’t been done in the series. Essentially, it is the Wind Waker of the Metroid series (new art style and gameplay elements added to the series). People hated on that game too, yet once they played it, they realized it was fun. Different, but fun.
My point was that those who show so much hate on it dont see the other side of things, as you have just proved with your hypocritical statement.
Sentences like “people want a more realistic Samus gameplay” show that you think you know why people don’t like the game, yet you don’t. And those who live in glass houses shouldn’t throw stones, your OP stinks of “stop disliking what I like” and “if I have fun with it, it’s good”. You’re attacking people’s perception of the game using your own as a shield, which only shows your own lack of arguments.
I’ve debated this topic a couple of times now, so I won’t bother much. The short version is, it’s a nice idea on paper, yet the execution is pretty much terrible on all accounts. Timing, gameplay, physics, artstyle, graphical fidelity and even writing, if what we’ve seen in Treehouse and in the demo is anything to go by.
Other than that, Wind Waker was still a Zelda game at its core (gameplay and overall structure). This isn’t Metroid in anything but name, and it deserves all the hate it gets for wasting Tanabe and Next Level Games’ time, if not ours.
Besides that, Wind Waker is still the worst 3D Zelda game, easily. Not because of the artstyle, but because it was rushed as hell.
Ummm… Every criticism you use against my own arguement, you use as an argument yourself. You complain about my opinion, but then use your opinion as if it is doctrine (i.e. “it’s a nice idea on paper, yet the execution is pretty much terrible on all accounts. Timing, gameplay, physics, artstyle, graphical fidelity and even writing, if what we’ve seen in Treehouse and in the demo is anything to go by.”) With your own logic, you are hiding behind your own opinion as a shield, and thus have no arguement yourself.
Am I not wrong with what I said about what people want?
Your OP stinks of “My opinion is right, everyone else is garbage” and “You shouldn’t like this because I don’t like this.”
In the end, that’s my point with the gaming community and society as a whole. Everyone has a different opinion, as apparent between our own banter, but for some reason we decide to turn opinions into hate and attack everyone for their opinion. I am guilty of it too. It’s apparent that we aren’t going to talk each other out of anything. It’s even more apparent that people really need to promote civility and love, even amid differing opinions. That’s why racism, sexism, etc exist is because people don’t do that.
Using phrases like “I personally don’t like this game,” instead of “this game sucks” would do a lot to make the world a better place. If we can’t be civil in small aspects like a games art style, etc, how is society going to get any better.
You need to learn the difference between opinion and fact. From a design perspective, it makes no sense to take a game like Federation Force, which takes a heavy toll on the performance of the hardware due to its cooperative nature, and cram it onto the underpowered 3DS. Nor does it make sense to put a co-op shooter on a system without a second analog stick. The games should be built around the hardware, not against it. This is videogame design 101, and you can’t argue that the game itself would be miles better on a more suitable machine. Even considering the DSi as a possible platform in the first place was pants-on-head retarded from Tanabe’s part. If you want to ignore those facts, that’s on you.
About what people want, you are completely wrong in your assumptions. If you knew anything about the history of the franchise, you’d know that not that small of a minority have been claiming a co-op shooter set in the Metroid universe since Echoes came out. The reason for that being the larger role of the Federation troopers in that game, Echoes’ multiplayer mode and the success of Republic Commando at that time. So no, people are not against anything new or innovative. In fact, people have actively voiced that they want this very idea, only much better executed. And about the technical issues, I have the entire 3DS catalog as proof of those claims. Namely Triforce Heroes (a co-op game built around the limitations of the hardware) and Resident Evil: Revelations (which is still the most technically impressive 3DS game).
And don’t victimize yourself. You were the one that came into this thread thwoing generalizations left and right and making sweeping assumptions about the people that disagree with you. Besides that, you are still focused on the artstyle when it’s not even my main gripe with the game.
Oh, and I never told you what you should or shouldn’t like. If you had posted that and left it as such, as other have done, I wouldn’t have replied. You didn’t just do that, though, you also tried to downplay the criticism the game rightfully gets though exaggeration
If you like the game, cool. More power to you. Doesn’t mean the hate it gets is undeserved or that it’s a compendium of baffling design choices in cartridge form.
Hate is never deserved, dude. Hate is evil. Hate is what is wrong with the workd. And you are full of hate… you’ve proved my points on all accounts. I’m not victimizing myself at all. In the end, I barely care about the designs of the game or what console it is on. I do care about people being decent people to each other though.
Again, you used your opinion as fact, and even called it videogame design 101. But that’s the beauty of video games is everyone does things differently, and there isn’t just one mold. If there was, we would just have a bunch of Call of Duties and Marios with little variation. You speak as if you know what the developers thinking or should be thinking. The 3ds is underpowered, but it still has plenty if power to play multiplayer games yes with less power than a console, but with added portability. With your logic, super smash bros should never have been made for the 3ds, but only the Wii U because it was the more suitable machine. But that’s your opinion, so I will allow you to have it
Have a great day, man. I hope you can find what your looking for in life. Good luck in your endeavors for work, school, family, etc.
||This just proves you do not have the slightest idea of why real fans are against this abomination in every way…||
Miyamoto on the relationship between software and hardware:
“On the creative side, I think what people may not realize is we’re able to design the hardware the way we want so that our creative teams are able to work with that hardware design and create a piece of hardware that can meet our designers in order to create the games we want to create. So without that hardware side, then on the creative side we’re no longer able to do that.”
About the subjectivity (or lack thereof) of game design:
https://www.youtube.com/watch?v=vw76jqF1nkI
So no, not my opinion. If you don’t want to learn more about how the media you’re consuming is created (including the artistic process behind that), by all means, keep being ignorant. From your comments, it’s painfully obvious that you don’t have even a hint of how to construct a meaningful argument about either videogame design or the artistic value of videogames you keep trying to champion so hard. Otherwise, you wouldn’t be disregarding what’s basic, widespread design knowledge as an opinion.
If you care about being decent, then do the gaming community you are so fond of a favor and educate yourself. The largest problem the general gamer public has isn’t entitlement or any of the other things you mentioned, it’s utter ignorance. The same you’re flaunting in here with your comments. If you have even a little interest in educating yourself and forming a critical eye, read.
-Andrew Rollings and Ernest Adams on Game Design
-Rules of Play: Game Design Fundamentals, by Kate Salen and Eric Zimmerman
-The Art of Game Design: A Book of Lenses, by Jesse Schell
These should get you started, if you actually care.
That video didn’t prove anything you said.
Either you didn’t watched the video or the point was lost in you.
It proves that people teaching game design in academia are willing to accept that not everything is subjective in game design. Every single artistic field has guidelines, both for form-crafting and for the creative process itself, trying to wave that away with an “everything’s subjective” is just foolish.
This proves Miyamoto needs to be more openminded and that each game may not be compatible with all the art styles, etc. Federation Force is an example of that. I wish every gamer be more knowlage like you.
Imo, I’d say SS was the worst 3D Zelda.
Actually, I’d say Phantom Hourglass was.
||At least they were and felt like Zelda unlike the virus…||
It’s still above WW for me because it actually tried something new and was an actually finished game.
Each their own mate. And it technically WAS finished as it still had plenty going for it, a good story, and awesome dungeons.
It was finished in the sense that they reached a point in which the team was like “yep, it’s done”. Still needs a few more dungeons to feel like a full-fledged Zelda adventure, at least up to my standards. Namely Jabun’s and another one in between that and the last two. Missing those dungeons sticks like a sore thumb to me. That’s the bad thing about establishing a formula: the moment you don’t place all elements there, people notice. No amount of slow sailing over an empty overworld can hide that, no matter how many chests with rupees Aonuma decides to hide at the bottom of the ocean.
So, as you say, to each their own.
||You and the likes of you understand nothing…||
Because I have a different viewpoint than you? Blanket statements like these prove those who do not have the ability to see a topic from all sides. My knowledge is different than yours, but it is not nothing.
You know a lot too. I wont say that you know nothing, as that is ignorant of me to say. But my own personal knowledge leads me to have a different opinion than you. Have a good day, sir.
||No one has a more valid opinion about Metroid than I do, specially not non Metroid fans…||
||In fact it isn’t even an opinion when the creators of Metroid themselves and Nintendo have stated what Metroid is which is everything I stand for, they betrayed themselves…||
People have said MANY times why it is getting hate. If you still can’t figure out why, then you’re choosing to ignore the reasons for your own.
You too, Brandon
Good comeback.
Now the problem there is that when the game was announced people were hating the game based on what they think not what they know.
Finally someone who gets it.
Damn I will probably need a tent for this I’ll be like 3 days early because I know the line for this will go for miles
Good one
I won’t be going to this, but I’m considering buying the game. I’m not very impressed with Blast Ball, but the training demo for Federation Force wasn’t too bad. Mechanically, it felt similar to Prime. This game just came around at the worst time. Still wondering why the hell they decided on a spinoff after 5+ years of no Metroid games. And even longer since a good one.
Another marketing ploy to keep customers away.
Nintendo if you hand out free 3ds systems the game might sell
ABOMINATION!!! The End!