Super Mario Run Review

Super Mario Run is a bold and daring free-to-start adventure from Nintendo exclusively on mobile platforms and it’s abundantly clear upon playing that you’re going to have a big grin on your face as Mario dashes his way through the intricate levels in the most stylish way possible.

Cute and charming but fiendishly addictive is one way to sum up Super Mario Run. Mario runs automatically and you stylishly flow your way through the levels on offer. It all sounds extremely simplistic at the outset but once you get an itch for those precariously placed pink, purple or black coins the game turns into something that’s going to bring you back for more.

If you’ve played Rayman Adventures on mobile you’ll know what to expect, but this takes that specific game to another level. Mario has a grace and charm about him that Rayman lacks and the world he inhabits and the characters really add to the atmosphere, leaving you feeling that you are playing a stellar Mario title albeit on a mobile device. Love and care has been poured into the game by the bucket load and once you’ve done the first few levels you know you are going to pay that £7.99 price tag just to see what awaits you in the later levels.

One thing that stands out is that the visuals looks sumptuous on the high-resolution retina screen that the iPhone provides and it highlights just how far technology has come with regards to mobile gaming. There’s a variety of familiar Mario environments on offer from the grassy plains of the Mushroom Kingdom to the dark foreboding atmosphere of Bowsers gloomy fire laden castle. The animation is equally as good as Mario glides his way over obstacles and the various enemies he encounters on his journey.

Super Mario Run includes three different modes to keep you entertained and inevitably coming back. The main mode is The World Tour which sees you take on six different worlds complete with end of world boss fights. It’s not an incredibly long adventure but as I mentioned earlier it’s all about replayability with high scores to beat and special coins to be obtained.

The second mode is the decidedly charming Toad Rally which sees you compete against other opponents using a rally ticket picked up on The World Tour. The lovely Toadette judges who the winner will be based on how many coins you collect and how many Toads show up to cheer you on. If you perform certain actions during the Toad Rally then you fill the Coin Rush gauge and once it’s filled the Coin Rush begins – so basically be as stylish as possible. The Toads that cheer you on if you win will decide to join your Magical Kingdom.

Talking of the Magical Kingdom this is a chance for you to rebuild your Kingdom using the Kingdom Builder where you obtain, move, and place buildings. You obtain the buildings from the shop and you use the coins you’ve collected along the way to begin building. The buildings can give you bonus games which are simple enough to play, just like the main game. However, to unlock some special things you need a specified number of Toads that can be acquired in the Toad Rush mode.

The World Tour levels might be a tad on the short side and the game may deplete your phone’s battery, but it’s an extremely good start from Nintendo who should be praised for creating something other than a cheap mobile cash-in. This is a fully fledged game with immeasurable replay value that will have you and your friends competing against each other at school, college and work. This is clearly what the team over at Nintendo had in mind when creating the game. Will it be as big as Pokémon GO? Well that’s something we shall just have to wait to find out, but as it stands Mario and mobile fit perfectly.



      1. Nope, he is just betraying the sell out who shit talks about Nintendo. The one who bashed EA and Ubisoft and now praises them…ironic

      2. ||Afraid are you?…That your pointless church will be nothing but dust once we rise to power…||

      3. Good job @Jacob, it’s funny how sickr tweets about toher stuff tahn nintendo :’D

    1. Does cost really make it worse? It’s a very low price, too. There’s some mobile premium games that are more expensive and offer the same or a lower amount of content. And always being online is not really that much of an issue, seeing the nature of the game.

    2. I personally wouldn’t factor price in with a score for a game (just whether or not I think it’s worth the price). About the always online thing, it’s tough to dispute or agree with it, as it’s really the only thing Nintendo can do to combat piracy (which would especially be rampant on a $10 iOS game).

  1. This review sounds more like a sales pitch, no offense. Unless Sickr is truly head over heals in love with the game, in which I will try to take his review seriously.

    I am just very skeptical when someone writes a diabetically sweet review, tells you it’s worth every penny and all but dismisses the games technical execution limitations.

    Still…I would be the same way if talking about Shovel Knight, so if the reviewer is truly loves Mario that much and feels this mobile game is hands down worth paying money for yet another one, I’ll at least give it a try since its free to play.

    1. I just really enjoyed it :) I don’t play many mobile titles and this game has persuaded me to check out a few more. Interestingly it also made me revisit Super Mario Bros. 3 on the NES Mini, so I think Nintendo’s scheme of getting people into the Nintendo ecosystem could actually work. Anyway, give it a try as it’s free to start.

      1. Well then, I will certainly give it a go when it releases on Android. Cheers to my favorite Nintendo blog.

    1. Yes, but you can’t connect online if you’re on an airplane (that doesn’t have an Internet connection) or in the subway (again, if you don’t have an Internet connection). So if they’re living in pockets of the US (or Canada) where hotspots are few and the carrier’s towers are few, then I can understand their pain and annoyance with this.

      If course, if we were talking about Japan, then this mostly isn’t a problem at all (I’m confident to say that Japan is more ubiquitous with Internet connectivity compared to most countries).

  2. Guys Guys!!
    Now hear me out. It seems the mystery has finally been solved. The alias Chuch of Sasori ( this site most hated troll yet) is non other than. *drumroll*

    Nintendo Commander Quadraxis.

    The NC Quad is around when the Church is there and vice versa. Plus, well they have the same IP lol. ^^
    Nice try Commaner, you truly are a lonely person.

    1. Wrong. It was me all along. It was I! I was the puppet master pulling the strings. And none of you ever noticed. But nice try. *slow clap*

      Just kidding. I’m bored and decided to play along. =v=

    2. ||No one cares about your flawed theory, it only proved the opposite…||

        1. ||Ban yourself human considering you came out of nowhere and I couldn’t even care less about who you are…||

    3. ||My son is not behind any retarded church, Kall is too lazy to create one as he is always behind the keyboard…||

  3. The game is actually better than I thought it would be. And trying to get all those special coins can actually be pretty challenging. Playing this on the iPad is definitely the way to go imo. I think 9/10 is a pretty valid score tbh.

  4. after having to do at least a bit with Appdesign in the past, I gotta say from that standpoint, the game isn’t really executed that good and as I just wanted to show the game to my daughter it stopped in the middle because … yeah… my Wi-Fi signal was not strong enough in her room.

    There are some issues that really don’t justify that score but beyond all of these, there’s a pretty fun Mario adaptation for mobile devices that, at it’s core, actually show that Nintendo might not have understood app-design in general, but they know how to get the best out of a device in terms of game-mechanics and stuff. While many complain about Mario Run not offering the full featureset of a real Mario game (duh) this still is what you get when you need to create something targeting hundreds of millions of potential customers on a device that doesn’t have physical buttons. 1. the simpliest mechanics just sell the best there 2. one hand works best 3. keeping everything short and adding replay-value with different coin-colors and unlockable stuff
    and so on.

    Still, the pricetag then again shows how Nintendo still has to learn a lot. While I’m sure they earned a lot so far, the main mission of that game should’ve been to spread the Mario love as far as possible and I guess with a 5 dollar-pricetag that mission would’ve been accomplished way better while still earning them zillions (or maybe even more then). 10 bucks might not be much on the WiiU eShop, but it’s very much on the Appstore especially for one-button toilet-fun.

    Anyways, I’ll stick to my 3 free levels and wait for a pricedrop sometime. I’m already a believer anyways, so no need to be discipulized.

  5. I’ve made 64,000usd so far this year w0rking 0nline and I’m a full time student. I’m using an 0nline business opportunity I heard about my friend JTq and I’ve made such great m0ney. It’s really user friendly and I’m just so happy that I found out about it.

    Here’s what I’ve been doing……………….

  6. I’ve made 64,000usd so far this year w0rking 0nline and I’m a full time student. I’m using an 0nline business opportunity I heard about my friend JTq and I’ve made such great m0ney. It’s really user friendly and I’m just so happy that I found out about it.

    Here’s what I’ve been doing……………….

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