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Character Artist Reveals There Were Going To Be Rogue One Disney Infinity Figures

Before the Disney Infinity series was cancelled, a number of characters were planned for release in the future which unfortunately never made it to release, with some of those being Rogue One figures.

Character artist B Allen has shared an image of the design for Baze Malbus, you can take a look below:

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Online publication Kotaku reports that someone close to Infinity’s development has confirmed that there was going to be a Rogue One playset, along with multiple figures, for Disney Infinity 3.0. This set would have included most of the Rebel crew.

Source / Via

5 comments

  1. Ridley 4 Smash Switch X3 (Dragon Ball Super & the Buu Saga of Dragon Ball Z Kai both air 1/7/17 on ! Yay!) says:

    I wonder if the artstyle they chose for Disney Infinity contributed any to it’s eventual failure.

    1. I dont think so; The toy(box) aesthetic was actually a pretty good way of merging numerous, graphically vast and different universes from the greater Disney properties into a single game (as having Star Wars, Cars, Zootopia, and the Avengers all in one universe is a bit weird if they each used their own style).

      I wager the bigger issue was with performance and cost; while I’m sure the non-Nintendo versions didn’t suffer quite as badly (though likely suffered still all the same), the game in my play experience suffers horrendously from graphically limitations. When creating your own maps, you have to be extremely careful how much you put into a world, as not only does it become laggy when you fill a world with too many objects, but it also will outright crash your Wii U if your character has an overly graphical or complex move or attack (such as Rocket Racoon’s Special Move), especially when in 2 player mode (which is why i think 3.0 only allows 2 player vs. 4, because areas of the game have alluded to 4 player being available)

      Part of this I speculate is how the game displays objects; buildings and the environment are made out of various shaped blocks, but when you connect two facing blocks, I don’t think it ‘hides’ the non-visible sides (sides covered by touching objects), which means moving said blocks after placement is fast (as it doesnt have to recreate individual sides), but it also means if you make large buildings or complex landscapes there will be a lot of memory used unnecessarily (think similar to how a browser cache allows webpages to load quicker by saving commonly used content from the page {images, audio, etc.}, but it trades of with storage, so the cache can grow quite large if left unmanaged). I could be wrong on this though.

      I also wager price had something to do with the game; I could never afford the figurines when we first got the game (We only played what came in our 2.0 and 3.0 kits), and both versions we owned we bought on sale. Now that the figures are $4 a pop I own 2 personally (Rocket and Nick Wilde) and my child brother owns the entire avengers cast and then some. It’s similar with other games (we own Lego dimensions but i’ve only bought 1 kit on account of how much they cost, and that was the Portal kit, which adds a whole set of Portal levels to boot). I also only own so many amiibo (9 and counting) because they’re only $10 and unlock content in more than one game (and I’m big on Nintendo characters). — I have a feeling Disney was banking on the draw of owning Disney toys more than people actually wanted. TBH I don’t even know how Skylanders is still surviving (maybe dragons? idk).

      Also, unlike, say, Animal Crossing Happy Home (or other Amiibo titles) from Nintendo, or Lego Dimensions, the games also lacks any solid gameplay without the ‘playsets’ which were only sold in the most expensive packs, whereas the aformentioned two titles, and others, come with a slew of levels out of the box. At best, the Infinity kits came with 1 playset.

      All in all, it think Disney was overly ambitious with the production of figures, but underprepared when it game to the game’s development and functionality; They also likely over-anticipated the sale of certain figures (Zootopia and Avengers figures are majorly sold out, but a lot of stores seem overstocked with Star Wars and non-avenger Marvel characters, even with the $4 price tag), leading to a loss in production of certain figures.

      Had they better optimized the game and had a more modest supply of product (that is, not assume that their most popular IPs will translate into unnaturally large Infinity toy sales), they very well could of continued of been more successful.

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