Further gameplay details have emerged regarding RIME, a product from Tequila Works that’s currently slated for a Nintendo Switch release of May 2017. IGN recently got a chance to sit down with the developers to play the first chapter and by the looks of things RIME is shaping up to be a promising entry which will also be available on PS4, Xbox One and PC.
When Tequila Games were asked in their own words what kind of game RIME is, they explained that “It’s an exploration adventure in which we are a kid in an uncharted and beautiful location. We’ll discover the hidden secrets there along with him. It’s an isle full of magnificent places, creatures, landscapes, mysteries and puzzles… lots of puzzles.”.
A quick guide of what IGN found of interest and some key details of their experience are listed below:
- originally conceived as an action-RPG adventure with survival and crafting elements called Echoes of the Siren
- the title is now an exploration adventure in which you are a kid in an uncharted and beautiful location
- discover the hidden secrets there along with the boy
- an isle full of magnificent places, creatures, landscapes, mysteries and puzzles no fighting
- game starts with the boy waking up on a beach after a storm, without any memories
- there are wild animals, like boar and a fox
- the fox is your guide and companion throughout the adventure
- the fox appears on the start screen every time you play the game
- the start screen evolves with your progress through the story
- there are separate chapters set on different zones of the island
- first chapter takes about 2 hours
- you have complete freedom to explore a limited section of Rime’s setting – there are lots of hidden paths and secrets, but only one way to keep moving forward
- some chapters are more open
- early on, you need to get some seagulls to fly and feed some boars to clear your path
- change the time of the day to solve some of its witty puzzles
- the game has a night/day cycle, although it’s mainly just cosmetic, lasting 20 mins each
- no dialog, but the boy has a voice and doesn’t speak in a particular language
- gameplay involves pulling levers, climbing cliffs, activating objects, chasing boards, moving blocks and more
- you’ll see an eerie silhouette from time to time, but no details were given on what it is
- there is a shout button to make the boy shout, which sometimes will scare a boar, or activate an object
- other times that same button will make the boy hum.
Is this a Switch game that you’ll be picking up or are you holding off judgement until Nintendo’s official unveiling of their new console and software in a few days time? Air your thoughts below.