Many of Nintendo’s franchises were adapted to include motion controls when they arrived on the Wii. Super Smash Bros was one exception to this rule, Brawl barely using the Wii’s revolutionary feature. However, it seems like Miyamoto was trying to get Sakurai to incorporate the new control scheme in his game. In a recently uncovered interview from 2006, Sakurai explains how insistent Nintendo was about their developers utilising the Wii’s special controller. It seems the Smash Bros developer wasn’t too happy about this though, Sakurai admitting that he was ‘going in a different direction’. Check out the full interview on Source Gaming.
How will Super Smash Bros. for Wii take advantage of the controller?
Mr. Sakurai: We’ve actually been working with some different ideas, and we’ve found that trying to implement too much of the motion sensor could actually get in the way of the game. We’re looking at trying to keep the controls simple, as they have been in past games. Of course, you all know that the Wii hardware has ports for the GameCube controller as well. So, I’ll just say now that you may not want to throw away your GameCube controllers just yet!
Mr. Miyamoto and Nintendo have encouraged developers to really take advantage of the Wii Controller and find innovative ways to implement it into their games. So in that sense, I’m going in a different direction, and trying to offer something that has more of the standard control features that all of you have come to expect.