Developing a Zelda title that lives up to fans’ understandably high expectations is without a doubt a huge task. Shigeru Miyamoto and Eiji Aonuma explain in a newly unveiled portion of an interview, conducted by Game Informer, that their approach to listening to feedback from fans has changed. Most notably in regards to development for Zelda Breath Of The Wild for Wii U and Nintendo Switch.
In the interview they talk about how monitoring play testers is still important but also listening to fans of the game is equally so. Mr Aonuma recalls reading that a player “really missed riding around on Epona in a huge world”; something they thought was missing while experiencing Skyward Sword. Eiji sympathised with the player along with their feedback and this thought process went towards influencing the development for Breath Of The Wild with the ability to explore a more open-air landscape.
You can check out the snippet of the video interview here.
Nintendo fans may be a vocal bunch but in this case it paid off.