Damon Baker, head of publisher & developer relations, recently sat down with Games Industry to talk about independent developers on the Nintendo Switch. Baker says that while Nintendo hasn’t opened the floodgates just yet, if the game is on Steam then there’s no reason for it not to be on the Nintendo Switch.
“We have been working with indie developers and publishers for a really long time, back to the Wii days… I think with every console generation we’re always looking for new ways of showcasing the fun of that system and what’s awesome about the indie developers is that they’re willing to take risks. They create edgy content, they [offer] a really cool, unique perspective on how they utilize the technology of the system as well,” he said.
“What we’ve got here is we’ve identified a bunch of those developers that we think taps into what resonates really well with the Nintendo audience in particular and showcasing why that content fits so well on Nintendo Switch specifically.”
“The way we’re looking at Switch is this is a complementary platform. If it’s on Steam, then there’s no reason why it shouldn’t be on Nintendo Switch as well,” he remarked. “If you want to take that experience on the go, if you want to have a baked in multiplayer experience, this is the system to do it. It’s got those points of differentiation, but we’re not trying to go head-to-head against any of the other platforms. We just think that if the content makes sense to be over on our platform then it should be on our platform.
“We haven’t opened the floodgates yet,” Baker said. “We are just really taking an approach with the launch window to make sure the content really resonates with fans. We’re not saying no to content that only uses the touchscreen or doesn’t use the Joy-Con in a unique way, but at the same time we’re trying to encourage those developers and have a conversation with them and say, ‘Look, fans are probably expecting these types of fun features and functionality in the game’ so maybe they should consider them and take a look at what it would take to implement that technology into the game if it makes sense for that type of experience.”