Nintendo Switch

Europe: Ultra Street Fighter II: The Final Challengers Comes To Switch On May 26th

Relive the glory days and prepare to take on new challengers anytime, anywhere, when Ultra Street Fighter II: The Final Challengers – distributed by Nintendo throughout European territories and Australia and published by Capcom – launches at retail for Nintendo Switch on 26th May.

Ultra Street Fighter II: The Final Challengers takes players back to where it all began, and with a host of new control options, multiple game modes, online play and the inclusion of Lite controls for newcomers, friends will be able to experience Street Fighter in a whole new way. When the Nintendo Switch console is docked and by simply removing both Joy-Con controllers from the console, friends can fight for glory from the comfort of their living room, or put their differences aside and team up against the CPU in Buddy Battle. And the Nintendo Switch console can be carried anywhere, empowering warriors to test their might in cafes, at train stations, and any other location to battle all-comers, simply by standing the console upright using the stand and handing a Joy-Con to an opponent.

On top of the 17 classic characters returning to compete in the second World Warrior tournament, powerful new additions Violent Ken and Evil Ryu both join the roster. Violent Ken, who has been brainwashed by M. Bison, and Evil Ryu, the form Ryu takes after succumbing to darkness, are perfect for those that like a highly aggressive playing style. Once players have selected their preferred fighter, they can enjoy a number of modes:

  • In Arcade mode, a single player must defeat 12 warriors on the path to becoming the World Warrior champion
  • Prepare for intense co-op battles as two friends can team up in Buddy Battle to throw down new two-player combos and attack their    opponents from both sides
  • Fight locally against a friend or against the CPU in Versus mode
  • Go online and fight against the best players across the mode in either ranked or casual matches
  • Brush up on old skills – or learn new ones – in the training mode before taking on new challenger
  • In the brand new mode called Way of the Hado, players can play a unique first-person mode and experience what it’s like to be Ryu.    By using motion controls to perform moves, players can fight off an onslaught of opponents using the iconic Shoryuken (dragon    punch), Tatsumaki Senpukyaku (hurricane kick), and Ryu’s fireball super combo, Shinku Hadoken

For those new to Street Fighter who are looking to level the playing field against more experienced players, there’s an option to switch between Lite and Pro controls. Lite controls let players perform special moves or super combos by either touching the touch screen or pressing a single button, whereas traditional Pro controls offer all the classic button inputs engrained into players’ muscle memory. The game also supports the Nintendo Switch Pro Controller, available separately.

Regardless of their experience level, all players can fight in style by using the Colour Editor to customise the colour scheme of their favourite character, giving them their ideal look. Enter the style settings and select between new high-definition visuals for a modern look, or select classic graphics and witness Street Fighter II just as it was in the arcades. Fight fans can relive their favourite local matches and show off their best combos to impressed passers-by with the replay feature. Take a break from brawling and visit the gallery, which includes over 1,400 highly detailed illustrations from throughout the Street Fighter series, taken from the out-of-print Street Fighter Artworks: Supremacy book.

Rekindle your fighting spirit at home or on the go when Ultra Street Fighter II: The Final Challengers arrives on Nintendo Switch on 26th May.

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23 comments

      1. From what I understand it’s not a port at all, the game is being completely re-balanced (hopefully) one final time. It also includes a ton of new stuff that wasn’t in the 2008 hd remix, i would list it all but it’s right up there in the article above lol

        I’m hoping Dan Hibiki will be included as a secret character to round the game out to a nice even 20 characters. We shall see!

        Like

      2. ” it doesn’t show it’s value well being an offshoot of a 9-year-old game.”

        This is a bizarre way to ascribe value. A video game is not a tomato, it doesn’t rot. The only reason games tend to reduce in price with age is because supply goes up while potential demand goes down (as a large portion of gamers are only interested in temporary novelty). That’s not the case here. There is no other supply of this game, older versions of SF2 play nothing like newer versions, and the switch itself brings the novelty. Nevermind that updating the existing engine is common practice in fighting games for good reason, generally major improvements to the gameplay are made by small adjustments, designing an entire new engine doesn’t accomplish anything unless that community for the old game has left. Interest in SF2 has never left.

        In terms of real literal value though, think of it in terms of $/hour. If I go see a movie, I’m in for about $10/hr for entertainment. If I buy Ultra Street Fighter 4, and I really play it the way the game is designed to be played, I’m in it for probably around 0.50 cents an hour. 50 cents an hour for entertainment is great value. You can’t replace that by buying an older version of the game, because the community you’ll be playing with will have moved to this one, and multiplayer is the core of fighting games to begin with.

        For me personally, I would’ve given a finger for a cartridge version of SF 2: HD Remix. An updated and rebalanced version for $40 is a bargain.

        Liked by 1 person

      3. Also, over 1,400 highly detailed illustrations from throughout the Street Fighter series, taken from the out-of-print Street Fighter Artworks: Supremacy book adds a pretty great value in itself alone.

        Like

      4. @N64EVER

        It sounds like you aren’t aware of how versions work in fighting games. SF2:Ultra is not “SF2 with extras”. If you play SF:2 The World Warrior (the original) then play SF:2 Super Turbo, the games play virtually nothing alike. If you discount the similar characters and stages, there are as many differences between old and new SF2, as there are between SF2 and SF3. Honestly, There’s a MUCH larger difference between original SF:2 and SF2:Ultra than there is between SF4 and SF5, and SF5 released at $60+DLC.

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  1. “And the Nintendo Switch console can be carried anywhere, empowering warriors to test their might”

    TEST YOUR MIGHT???

    THEY STOLE THAT FROM MORTAL KOMBAT!!

    WELL PLAYED CAPCOME, WELL PLAYED.

    Like

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