Sakurai Talks About The Long Working Hours In The Video Game Industry

Respected video game developer Masahiro Sakurai has talked a little about the games industry and the extremely long hours which are expected of developers these days. Sakurai wrote about his personal experience in his Famitsu column translated by Source Gaming.

“In the game industry, there’s a lot of overtime, all-nighters, and coming in on holidays! It’s a practice that has been occurring for a long time. That suddenly changed in recent years, though.”

“Actually, if you look at other companies and even myself, 10:00 p.m. is when everyone goes home. Or rather, maybe we’re getting shut out? I go to work at 10:00 a.m., so I usually spend about 10 hours working each day. In the past, it wasn’t that uncommon to work until 1 or 2 in the morning so compared to those days, I’m taking it easy.”



  1. Well at least he works at 10 a.m
    Compared to where I live there are some compajy where you have to work at 8 a.m and finish at 8 p.m which is 11 hours with no bonus

    Liked by 4 people

      1. Of course I am not against resting in a healthy way. I just mean that he let others do those modes if he can’t or don’t want because of what happened with Smash Brawl.

        Liked by 3 people

    1. It’s probably more to do with the recent talks about how awful the hours are for people who make video games for a living. It’s usually Really Awful, sometimes people can’t even go home because they’re so stressed for time. It’s not even smaller studios either, most major ones are like this. Places like EA and Square Enix are really bad because employees are often so overworked and rushed.

      There’s very few exceptions to this really and right now at least it seems like Nintendo is powerful enough to get games out whenever they’re done instead of sticking to strict deadlines and not overwork people which is nice.

      Liked by 1 person

  2. I’ve been working as a game developer for 3 1/2 years now and I’ve very rarely had to work for more than 7:30 hours a day. Shows that it’s totally possible. Employers just have to care about the sanity of their employees. I’m quite aware that this is more of an exception, though. Even here in Germany, regular crunch times are taken for granted and not questioned by most developers. It’s just way cheaper to exploit your employees by making them do all-nighters for just some free pizza or something like that. I honestly wouldn’t work for a developer like that, though.

    Liked by 1 person

  3. Isn’t this what the life of a Video Game Developer is about, spending long hours working on a game? I mean if Sakurai were to retire from Game Development he’s more than welcome to pass the legacy of the Smash Bros. onto someone else, it doesn’t take one person to keep stuff like the only time Nintendo Characters can all come together running.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s