Mobile Nintendo

Nintendo Provides More Details For Dragalia Lost On Smart Devices

For the first time ever, Nintendo is introducing a new IP directly on smart devices! With the Dragalia Lost game, players can enjoy a fast-paced action role-playing game set in a fantasy world of warriors, magic and dragons that’s specifically designed to play on smartphones, but with the depth typically reserved for dedicated video game systems. With intuitive touch-screen controls, colorful fantasy graphics that pop off the screen and the option to join up online with up to three other players in co-op story quests, events and Raid Battles, the game can easily be enjoyed in short bursts or longer play sessions.

Nintendo debuted a video detailing many of the features coming to Dragalia Lost. To view the video presentation in its entirety, visit https://www.nintendo.com/nintendo-direct/08-29-2018/.

“Our mobile strategy is expanding with the launch of Dragalia Lost, the first original IP from Nintendo to launch on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Fans are looking for a variety of experiences on mobile devices, and this vibrant action role-playing game perfectly complements our other mobile games, while also offering something completely new.”

In Dragalia Lost, players build a customized party of adventurers and set off on a grand journey – one that will take them to a variety of locales to save the Kingdom of Alberia from mysterious evil forces that are corrupting the realm. While exploring the world, players control their party of adventurers in battle, even transforming into mighty dragons to unleash devastating attacks. Along the way, players can discover more than 60 companions for their party that offer a variety of different weapon classes, combat abilities and elemental properties.

Battles are performed in real time to keep players in the action, dragging their fingers on the screen to move their characters, tapping or holding to engage with various attacks and flicking along the screen to dodge. It’s all very intuitive and easy to pick up for any type of player. And by using the in-game currency Diamantium or Wyrmite, players can summon new characters, dragons or special accessories called Wyrmprints that can be equipped for powerful abilities or bonuses. Wyrmite is earned in the game as a reward for completing quests, while Diamantium can be purchased using real-world money.

Dragalia Lost is all about letting players play how they want. Party members can be customized in all sorts of ways, whether it’s through new equipment or leveling up and earning new or upgraded abilities. Dragalia Lost even offers synchronous online multiplayer with up to three other people who have the game, so friends can share the experience throughout the game’s main story adventure, additional quests and event raids.

For more information about Dragalia Lost, including how to pre-register, visit https://dragalialost.com/en/.

Source: PR

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18 comments

    1. Is it because of the chibi characters or is because its on mobile devices? There is nothing wrong with chibi-fied characters just look at Bravely Default.

      Liked by 2 people

      1. No it’s not the chibi characters since reminded me the chibi version of FF4 characters.

        It’s not even the fact that the game is for mobile it’s just I don’t usually like those types of games. That’s all

        Liked by 1 person

  1. I rather wish that this was also coming to both Nintendo systems, but oh well. I’ll give it a try and see if it holds my attention (I do like RPGs after all). I do appreciate the control scheme for the game, I rather dislike virtual d-pads.

    Like

  2. Just the fact that they’re chancing NEW IP on mobile shows you they’re failing in the mobile realm in terms of revenue. Not a surprise, they’re splitting themselves incredibly thin with 3DS, Switch AND mobile development, which is why Yoshi, possibly Metroid, and other games for Switch have been delayed, and why they’re expecting an app that was popular in 2016 to drive people to Switch- good luck with that.

    Like

    1. Switch and mobile devolpment are unrelated, mobile games are being developed by external developers. Also internal teams can focus on two project, a main project and a (very) minor project, using the latter as a ‘just for fun’ effort. I’ve seen it with my eyes, in Europe, no resource subtracted from the main project.

      Like

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